Implement the plumbing for llSetVehicleType from the LSL

subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
This commit is contained in:
Charles Krinke
2008-09-28 22:38:59 +00:00
parent 5ddba2a3a7
commit 6758ecc403
10 changed files with 70 additions and 1 deletions

View File

@@ -335,6 +335,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override int VehicleType
{
get { return 0; }
set { return; }
}
public override void VehicleFloatParam(int param, float value)
{