* refactor: rename now inaccurate textureUuids to assetUuids

* 5000 commits in this repository!
This commit is contained in:
Justin Clarke Casey
2008-06-05 01:29:52 +00:00
parent 1f605da761
commit 677e2ca330

View File

@@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
protected void ArchiveRegion()
{
Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>();
List<EntityBase> entities = m_scene.GetEntities();
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (texture != null)
{
//m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
textureUuids[texture.TextureID] = 1;
assetUuids[texture.TextureID] = 1;
}
}
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (tit.Type != (int)InventoryType.Object)
{
m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID);
textureUuids[tit.AssetID] = 1;
assetUuids[tit.AssetID] = 1;
}
}
}
@@ -107,10 +107,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (m_serializedEntities != null && m_serializedEntities.Length > 0)
{
m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count);
// Asynchronously request all the assets required to perform this archive operation
new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys);
}
}