Deleted old inventoryCache.cs

This commit is contained in:
MW
2007-08-16 16:57:30 +00:00
parent 531f64a53b
commit 67873b8614
9 changed files with 28 additions and 358 deletions

View File

@@ -33,7 +33,6 @@ using System.Threading;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
@@ -69,13 +68,13 @@ namespace OpenSim.Region.ClientStack
public Thread ClientThread;
public LLVector3 startpos;
private AgentAssetUpload UploadAssets;
//private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
protected IScene m_scene;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
private InventoryCache m_inventoryCache;
// private InventoryCache m_inventoryCache;
private int cachedtextureserial = 0;
protected AgentCircuitManager m_authenticateSessionsHandler;
private Encoding enc = Encoding.ASCII;
@@ -85,7 +84,7 @@ namespace OpenSim.Region.ClientStack
private int probesWithNoIngressPackets = 0;
private int lastPacketsReceived = 0;
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions )
{
m_moneyBalance = 1000;
@@ -94,7 +93,7 @@ namespace OpenSim.Region.ClientStack
m_assetCache = assetCache;
m_networkServer = packServer;
m_inventoryCache = inventoryCache;
// m_inventoryCache = inventoryCache;
m_authenticateSessionsHandler = authenSessions;
MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
@@ -105,7 +104,7 @@ namespace OpenSim.Region.ClientStack
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
AckTimer = new Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();