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Deleted old inventoryCache.cs
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@@ -33,7 +33,6 @@ using System.Threading;
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using System.Timers;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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@@ -69,13 +68,13 @@ namespace OpenSim.Region.ClientStack
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public Thread ClientThread;
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public LLVector3 startpos;
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private AgentAssetUpload UploadAssets;
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//private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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protected IScene m_scene;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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private InventoryCache m_inventoryCache;
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// private InventoryCache m_inventoryCache;
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private int cachedtextureserial = 0;
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protected AgentCircuitManager m_authenticateSessionsHandler;
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private Encoding enc = Encoding.ASCII;
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@@ -85,7 +84,7 @@ namespace OpenSim.Region.ClientStack
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private int probesWithNoIngressPackets = 0;
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private int lastPacketsReceived = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions )
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{
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m_moneyBalance = 1000;
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@@ -94,7 +93,7 @@ namespace OpenSim.Region.ClientStack
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m_assetCache = assetCache;
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m_networkServer = packServer;
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m_inventoryCache = inventoryCache;
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// m_inventoryCache = inventoryCache;
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m_authenticateSessionsHandler = authenSessions;
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MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
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@@ -105,7 +104,7 @@ namespace OpenSim.Region.ClientStack
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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AckTimer = new Timer(500);
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AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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AckTimer.Start();
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