* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.

This commit is contained in:
teravus
2012-12-29 08:53:58 -05:00
parent c961cfe19e
commit 6797ac1474
7 changed files with 374 additions and 36 deletions

View File

@@ -13,7 +13,7 @@ namespace OpenSim.Services.Interfaces
{
public interface IBakedTextureModule
{
AssetBase[] Get(UUID id);
void Store(UUID id, AssetBase[] data);
WearableCacheItem[] Get(UUID id);
void Store(UUID id, WearableCacheItem[] data);
}
}