diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 50dc2ae9a9..1f4cdd5b09 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes m_scene.DeleteEntity(objectGroup.UUID); - // TODO justincc Left here as a remind to myself to see if we can stop sending out - // useless updates for this group once it has been deleted. + // TODO Deleting the parts may cause problems later on if they have already + // made it into the update queue. However, sending out updates for those parts is now + // spurious, so it would be good not to send them at some point. + // The traffic caused is always going to be pretty minor, so it's not high priority //objectGroup.DeleteParts(); ScheduleGroupForFullUpdate();