make sensors detect sitting avatars also by the distance to the root prim

of the object as sl does (as sl avatar needs to be in the arc)
This commit is contained in:
UbitUmarov
2014-08-10 22:13:39 +01:00
parent 7fcd1068e7
commit 67a91ee314

View File

@@ -549,7 +549,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
toRegionPos = presence.AbsolutePosition;
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
dis = Util.GetDistanceTo(toRegionPos, fromRegionPos);
if (presence.IsSatOnObject && presence.ParentPart != null &&
presence.ParentPart.ParentGroup != null &&
presence.ParentPart.ParentGroup.RootPart != null)
{
Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition;
double dis2 = Util.GetDistanceTo(rpos, fromRegionPos);
if (dis > dis2)
dis = dis2;
}
// Disabled for now since all osNpc* methods check for appropriate ownership permission.
// Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not