Removing duplicate SceneObjectPart.RotationalVelocity property

This commit is contained in:
John Hurliman
2009-11-02 11:28:35 -08:00
parent 6309fcc5b4
commit 67ac9881fa
8 changed files with 26 additions and 36 deletions

View File

@@ -908,7 +908,7 @@ namespace OpenSim.Data.MySQL
if (!(row["ParticleSystem"] is DBNull))
prim.ParticleSystem = (byte[])row["ParticleSystem"];
prim.RotationalVelocity = new Vector3(
prim.AngularVelocity = new Vector3(
(float)(double)row["OmegaX"],
(float)(double)row["OmegaY"],
(float)(double)row["OmegaZ"]
@@ -1240,9 +1240,9 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);