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* More refactorings of UDPServer.
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
This commit is contained in:
@@ -24,103 +24,3 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework.Servers
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{
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/*
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public class CheckSumServer : UDPServerBase
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public CheckSumServer(int port)
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: base(port)
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{
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}
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protected override void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
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{
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SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
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TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
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checkreply.DataBlock.Checksum = 3220703154;//180572585;
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checkreply.DataBlock.Flags = 0;
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checkreply.DataBlock.MajorVersion = 1;
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checkreply.DataBlock.MinorVersion = 15;
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checkreply.DataBlock.PatchVersion = 0;
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checkreply.DataBlock.ServerVersion = 0;
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checkreply.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkreply, epSender);
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/*
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//if we wanted to echo the the checksum/ version from the client (so that any client worked)
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SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
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checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkrequest, epSender);
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}
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else if (packet.Type == PacketType.TemplateChecksumReply)
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{
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//echo back the client checksum reply (Hegemon's method)
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TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet;
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TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
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checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum;
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checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags;
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checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion;
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checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion;
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checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion;
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checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion;
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checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token;
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this.SendPacket(checkreply2, epSender);
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}
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else
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{
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void SendPacket(Packet Pack, EndPoint endp)
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{
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if (!Pack.Header.Resent)
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{
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Pack.Header.Sequence = 1;
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}
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byte[] ZeroOutBuffer = new byte[4096];
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byte[] sendbuffer;
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sendbuffer = Pack.ToBytes();
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try
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{
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if (Pack.Header.Zerocoded)
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{
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp);
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}
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else
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{
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this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp);
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}
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}
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catch (Exception)
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{
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m_log.Warn("CheckSumServer.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection ");
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}
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}
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private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp)
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{
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this.Server.SendTo(buffer, size, flags, endp);
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}
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* }
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*/
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}
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