* More refactorings of UDPServer.

* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
This commit is contained in:
Adam Frisby
2008-05-02 18:26:19 +00:00
parent a1c0e89067
commit 67bbfadc06
9 changed files with 32 additions and 148 deletions

View File

@@ -40,7 +40,6 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment;
@@ -106,7 +105,7 @@ namespace OpenSim
get { return m_httpServer; }
}
public List<IClientNetworkServer> UdpServers
public List<IClientNetworkServer> ClientServers
{
get { return m_clientServers; }
}
@@ -409,12 +408,6 @@ namespace OpenSim
plugin.Initialise(this);
m_plugins.Add(plugin);
}
// Start UDP servers
//for (int i = 0; i < m_udpServers.Count; i++)
//{
// m_udpServers[i].ServerListener();
// }
}
protected override void Initialize()
@@ -496,8 +489,8 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
IClientNetworkServer udpServer;
Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
IClientNetworkServer clientServer;
Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer, m_permissions);
m_log.Info("[MODULES]: Loading Region's modules");
@@ -549,9 +542,9 @@ namespace OpenSim
m_sceneManager.Add(scene);
m_clientServers.Add(udpServer);
m_clientServers.Add(clientServer);
m_regionData.Add(regionInfo);
udpServer.Start();
clientServer.Start();
if (do_post_init)
{
@@ -561,7 +554,7 @@ namespace OpenSim
}
}
return udpServer;
return clientServer;
}
protected override StorageManager CreateStorageManager(string connectionstring)
@@ -583,24 +576,23 @@ namespace OpenSim
public void handleRestartRegion(RegionInfo whichRegion)
{
m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
// Shutting down the UDP server
bool foundUDPServer = false;
int UDPServerElement = 0;
// Shutting down the client server
bool foundClientServer = false;
int clientServerElement = 0;
for (int i = 0; i < m_clientServers.Count; i++)
{
if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
{
UDPServerElement = i;
foundUDPServer = true;
clientServerElement = i;
foundClientServer = true;
break;
}
}
if (foundUDPServer)
if (foundClientServer)
{
// m_udpServers[UDPServerElement].Server.End
m_clientServers[UDPServerElement].Server.Close();
m_clientServers.RemoveAt(UDPServerElement);
m_clientServers[clientServerElement].Server.Close();
m_clientServers.RemoveAt(clientServerElement);
}
//Removing the region from the sim's database of regions..
@@ -618,9 +610,6 @@ namespace OpenSim
}
CreateRegion(whichRegion, true);
//UDPServer restartingRegion = CreateRegion(whichRegion);
//restartingRegion.ServerListener();
//m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
}
# region Setup methods

View File

@@ -38,7 +38,6 @@ using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Timer=System.Timers.Timer;

View File

@@ -4915,7 +4915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (Exception)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
}
m_needAck.Add(key, packet);

View File

@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
}
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions)
{
return SetupScene(regionInfo, 0, out udpServer, m_permissions);
return SetupScene(regionInfo, 0, out clientServer, m_permissions);
}
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -120,12 +120,12 @@ namespace OpenSim.Region.ClientStack
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
regionInfo.InternalEndPoint.Port = (int)port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
udpServer.AddScene(scene);
clientServer.AddScene(scene);
scene.LoadWorldMap();

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@@ -1594,8 +1594,6 @@ namespace OpenSim.Region.Environment.Scenes
client.OnMoveInventoryItem += MoveInventoryItem;
client.OnRemoveInventoryItem += RemoveInventoryItem;
client.OnRemoveInventoryFolder += RemoveInventoryFolder;
// client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
// client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
client.OnRezScript += RezScript;
client.OnRequestTaskInventory += RequestTaskInventory;

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@@ -224,7 +224,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
/// </summary>
private IClientAPI m_controllingClient;