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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
* More refactorings of UDPServer.
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
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@@ -40,7 +40,6 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Region.Environment;
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@@ -106,7 +105,7 @@ namespace OpenSim
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get { return m_httpServer; }
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}
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public List<IClientNetworkServer> UdpServers
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public List<IClientNetworkServer> ClientServers
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{
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get { return m_clientServers; }
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}
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@@ -409,12 +408,6 @@ namespace OpenSim
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plugin.Initialise(this);
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m_plugins.Add(plugin);
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}
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// Start UDP servers
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//for (int i = 0; i < m_udpServers.Count; i++)
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//{
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// m_udpServers[i].ServerListener();
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// }
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}
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protected override void Initialize()
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@@ -496,8 +489,8 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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IClientNetworkServer udpServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
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IClientNetworkServer clientServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer, m_permissions);
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m_log.Info("[MODULES]: Loading Region's modules");
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@@ -549,9 +542,9 @@ namespace OpenSim
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m_sceneManager.Add(scene);
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m_clientServers.Add(udpServer);
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m_clientServers.Add(clientServer);
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m_regionData.Add(regionInfo);
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udpServer.Start();
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clientServer.Start();
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if (do_post_init)
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{
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@@ -561,7 +554,7 @@ namespace OpenSim
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}
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}
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return udpServer;
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return clientServer;
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}
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protected override StorageManager CreateStorageManager(string connectionstring)
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@@ -583,24 +576,23 @@ namespace OpenSim
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public void handleRestartRegion(RegionInfo whichRegion)
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{
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m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
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// Shutting down the UDP server
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bool foundUDPServer = false;
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int UDPServerElement = 0;
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// Shutting down the client server
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bool foundClientServer = false;
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int clientServerElement = 0;
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for (int i = 0; i < m_clientServers.Count; i++)
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{
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if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
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{
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UDPServerElement = i;
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foundUDPServer = true;
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clientServerElement = i;
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foundClientServer = true;
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break;
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}
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}
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if (foundUDPServer)
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if (foundClientServer)
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{
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// m_udpServers[UDPServerElement].Server.End
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m_clientServers[UDPServerElement].Server.Close();
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m_clientServers.RemoveAt(UDPServerElement);
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m_clientServers[clientServerElement].Server.Close();
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m_clientServers.RemoveAt(clientServerElement);
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}
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//Removing the region from the sim's database of regions..
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@@ -618,9 +610,6 @@ namespace OpenSim
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}
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CreateRegion(whichRegion, true);
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//UDPServer restartingRegion = CreateRegion(whichRegion);
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//restartingRegion.ServerListener();
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//m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
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}
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# region Setup methods
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@@ -38,7 +38,6 @@ using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Timer=System.Timers.Timer;
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@@ -4915,7 +4915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (Exception)
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{
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//MainLog.Instance.Debug("UDPSERVER", e.ToString());
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}
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m_needAck.Add(key, packet);
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@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
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}
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions)
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions)
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{
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return SetupScene(regionInfo, 0, out udpServer, m_permissions);
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return SetupScene(regionInfo, 0, out clientServer, m_permissions);
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}
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protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions)
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protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions)
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{
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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@@ -120,12 +120,12 @@ namespace OpenSim.Region.ClientStack
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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udpServer.AddScene(scene);
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clientServer.AddScene(scene);
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scene.LoadWorldMap();
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@@ -1594,8 +1594,6 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnMoveInventoryItem += MoveInventoryItem;
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client.OnRemoveInventoryItem += RemoveInventoryItem;
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client.OnRemoveInventoryFolder += RemoveInventoryFolder;
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// client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
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// client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
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client.OnRezScript += RezScript;
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client.OnRequestTaskInventory += RequestTaskInventory;
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@@ -224,7 +224,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
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/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
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/// </summary>
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private IClientAPI m_controllingClient;
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