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* More refactorings of UDPServer.
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
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@@ -1594,8 +1594,6 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnMoveInventoryItem += MoveInventoryItem;
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client.OnRemoveInventoryItem += RemoveInventoryItem;
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client.OnRemoveInventoryFolder += RemoveInventoryFolder;
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// client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
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// client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
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client.OnRezScript += RezScript;
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client.OnRequestTaskInventory += RequestTaskInventory;
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@@ -224,7 +224,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
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/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
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/// </summary>
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private IClientAPI m_controllingClient;
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