mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 14:16:07 +08:00
Merge branch 'master' into careminster
This commit is contained in:
@@ -107,9 +107,6 @@ namespace OpenSim.Region.Framework.Scenes
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[XmlIgnore]
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public bool DIE_AT_EDGE;
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[XmlIgnore]
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public Dictionary<int, string> m_CollisionFilter;
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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@@ -459,15 +456,6 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.HasGroupChanged = true;
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}
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}
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public Dictionary<int, string> CollisionFilter
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{
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get { return m_CollisionFilter; }
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set
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{
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m_CollisionFilter = value;
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}
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}
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public ulong RegionHandle
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{
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@@ -1895,52 +1883,20 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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else
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{
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@@ -1952,52 +1908,19 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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#endregion
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}
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if (colliding.Count > 0)
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{
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@@ -2031,105 +1954,41 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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else
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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for (int i = 0; i < avlist.Length; i++)
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{
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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@@ -2147,7 +2006,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
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}
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}
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#endregion
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
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@@ -2166,52 +2024,19 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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else
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{
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@@ -2223,52 +2048,19 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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#endregion
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}
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if (colliding.Count > 0)
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Reference in New Issue
Block a user