Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Interfaces/IScriptModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
This commit is contained in:
Melanie
2012-04-09 21:40:03 +01:00
7 changed files with 159 additions and 21 deletions

View File

@@ -11175,19 +11175,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
// For the following 8 see the Object version below
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(av.RunningScriptCount()));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(av.ScriptCount()));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(1));
break;
case ScriptBaseClass.OBJECT_SERVER_COST:
ret.Add(new LSL_Float(0));
@@ -11239,24 +11239,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_CREATOR:
ret.Add(new LSL_String(obj.CreatorID.ToString()));
break;
// The following 8 I have intentionaly coded to return zero. They are part of
// "Land Impact" calculations. These calculations are probably not applicable
// to OpenSim, required figures (cpu/memory usage) are not currently tracked
// I have intentionally left these all at zero rather than return possibly
// missleading numbers
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
// in SL this currently includes crashed scripts
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount()));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount()));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
// The value returned in SL for mono scripts is 65536 * number of active scripts
ret.Add(new LSL_Integer(0));
// and 16384 * number of active scripts for LSO. since llGetFreememory
// is coded to give the LSO value use it here
ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
// Average cpu time per simulator frame expended on all scripts in the objetc
// Average cpu time per simulator frame expended on all scripts in the object
// Not currently available at Object level
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
@@ -11264,18 +11261,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// equivalent of the number of prims in a linkset if it does not
// contain a mesh anywhere in the link set or is not a normal prim
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Integer(0));
ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
break;
// The following 3 costs I have intentionaly coded to return zero. They are part of
// "Land Impact" calculations. These calculations are probably not applicable
// to OpenSim and are not yet complete in SL
case ScriptBaseClass.OBJECT_SERVER_COST:
// The value returned in SL for normal prims is prim count
// The linden calculation is here
// http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
// The value returned in SL for normal prims looks like the prim count
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_STREAMING_COST:
// The value returned in SL for normal prims is prim count * 0.06
// The linden calculation is here
// http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
// The value returned in SL for normal prims looks like the prim count * 0.06
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PHYSICS_COST:
// The value returned in SL for normal prims is prim count
// The linden calculation is here
// http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
// The value returned in SL for normal prims looks like the prim count
ret.Add(new LSL_Float(0));
break;
default: