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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
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@@ -27,14 +27,10 @@
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Interfaces;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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{
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@@ -42,17 +38,16 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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/// This is the root object for ScriptEngine
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/// </summary>
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[Serializable]
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public class ScriptEngine :IRegionModule
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public class ScriptEngine : IRegionModule
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{
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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private OpenSim.Framework.Console.LogBase m_log;
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private LogBase m_log;
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public ScriptEngine()
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{
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@@ -65,9 +60,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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public void InitializeEngine(Scene Sceneworld, LogBase logger)
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{
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World = Sceneworld;
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m_log = logger;
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@@ -84,10 +78,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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@@ -106,12 +98,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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public void Initialise(Scene scene, IConfigSource config)
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{
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this.InitializeEngine(scene, MainLog.Instance);
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InitializeEngine(scene, MainLog.Instance);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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@@ -130,4 +121,4 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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#endregion
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}
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}
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}
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