* Optimized usings

* Shortened type references
* Removed redundant 'this' qualifier
This commit is contained in:
lbsa71
2007-10-30 09:05:31 +00:00
parent c32d1f0562
commit 67e12b95ea
353 changed files with 15459 additions and 10338 deletions

View File

@@ -27,14 +27,10 @@
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Interfaces;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
@@ -42,17 +38,16 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
/// This is the root object for ScriptEngine
/// </summary>
[Serializable]
public class ScriptEngine :IRegionModule
public class ScriptEngine : IRegionModule
{
internal OpenSim.Region.Environment.Scenes.Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
internal AppDomainManager m_AppDomainManager;
internal LSLLongCmdHandler m_LSLLongCmdHandler;
private OpenSim.Framework.Console.LogBase m_log;
private LogBase m_log;
public ScriptEngine()
{
@@ -65,9 +60,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
get { return m_log; }
}
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
public void InitializeEngine(Scene Sceneworld, LogBase logger)
{
World = Sceneworld;
m_log = logger;
@@ -84,10 +78,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
public void Shutdown()
{
// We are shutting down
@@ -106,12 +98,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public void Initialise(Scene scene, IConfigSource config)
{
this.InitializeEngine(scene, MainLog.Instance);
InitializeEngine(scene, MainLog.Instance);
}
public void PostInitialise()
{
}
public void Close()
@@ -130,4 +121,4 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
#endregion
}
}
}