* Optimized usings

* Shortened type references
* Removed redundant 'this' qualifier
This commit is contained in:
lbsa71
2007-10-30 09:05:31 +00:00
parent c32d1f0562
commit 67e12b95ea
353 changed files with 15459 additions and 10338 deletions

View File

@@ -32,13 +32,12 @@ using System.Net.Sockets;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Framework.Console;
namespace OpenSim.Region.ClientStack
{
public partial class ClientView
public partial class ClientView
{
protected BlockingQueue<QueItem> PacketQueue;
protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
@@ -84,7 +83,7 @@ namespace OpenSim.Region.ClientStack
Pack.Header.Sequence = Sequence;
}
if (Pack.Header.Reliable) //DIRTY HACK
if (Pack.Header.Reliable) //DIRTY HACK
{
lock (NeedAck)
{
@@ -148,19 +147,21 @@ namespace OpenSim.Region.ClientStack
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);//userEP);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); //userEP);
}
else
{
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); //userEP);
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
//userEP);
}
}
catch (Exception)
{
MainLog.Instance.Warn("client", "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
this.KillThread();
MainLog.Instance.Warn("client",
"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
userEP.ToString() + " - killing thread");
KillThread();
}
}
public virtual void InPacket(Packet NewPack)
@@ -180,7 +181,7 @@ namespace OpenSim.Region.ClientStack
// Handle PacketAck packets
if (NewPack.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
PacketAckPacket ackPacket = (PacketAckPacket) NewPack;
lock (NeedAck)
{
@@ -193,7 +194,7 @@ namespace OpenSim.Region.ClientStack
else if ((NewPack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
CompletePingCheckPacket endPing = new CompletePingCheckPacket();
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing);
@@ -203,9 +204,8 @@ namespace OpenSim.Region.ClientStack
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = true;
this.PacketQueue.Enqueue(item);
PacketQueue.Enqueue(item);
}
}
public virtual void OutPacket(Packet NewPack)
@@ -213,7 +213,7 @@ namespace OpenSim.Region.ClientStack
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = false;
this.PacketQueue.Enqueue(item);
PacketQueue.Enqueue(item);
}
# region Low Level Packet Methods
@@ -229,7 +229,6 @@ namespace OpenSim.Region.ClientStack
ack_it.Header.Reliable = false;
OutPacket(ack_it);
}
/*
if (Pack.Header.Reliable)
@@ -252,8 +251,8 @@ namespace OpenSim.Region.ClientStack
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet);
@@ -271,7 +270,7 @@ namespace OpenSim.Region.ClientStack
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
MainLog.Instance.Verbose( "Too many ACKs queued up!");
MainLog.Instance.Verbose("Too many ACKs queued up!");
return;
}
@@ -302,6 +301,7 @@ namespace OpenSim.Region.ClientStack
SendAcks();
ResendUnacked();
}
#endregion
#region Nested Classes
@@ -315,6 +315,7 @@ namespace OpenSim.Region.ClientStack
public Packet Packet;
public bool Incoming;
}
#endregion
}
}
}