* Optimized usings

* Shortened type references
* Removed redundant 'this' qualifier
This commit is contained in:
lbsa71
2007-10-30 09:05:31 +00:00
parent c32d1f0562
commit 67e12b95ea
353 changed files with 15459 additions and 10338 deletions

View File

@@ -25,15 +25,11 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using libsecondlife;
namespace OpenSim.Region.ClientStack
{
@@ -56,10 +52,7 @@ namespace OpenSim.Region.ClientStack
public IScene LocalScene
{
set
{
this.m_scene = value;
}
set { m_scene = value; }
}
/// <summary>
@@ -72,17 +65,21 @@ namespace OpenSim.Region.ClientStack
m_scene.ClientManager.InPacket(circuitCode, packet);
}
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
ClientManager clientManager, IScene scene, AssetCache assetCache,
PacketServer packServer, AgentCircuitManager authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientManager, scene, assetCache, packServer, authenSessions );
return
new ClientView(remoteEP, initialcirpack, clientManager, scene, assetCache, packServer, authenSessions);
}
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
AgentCircuitManager authenticateSessionsClass)
{
IClientAPI newuser;
if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
{
{
return false;
}
else
@@ -104,7 +101,7 @@ namespace OpenSim.Region.ClientStack
{
client.SendLogoutPacket();
CloseClient( client );
CloseClient(client);
}
@@ -117,7 +114,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="circuitcode"></param>
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
this.m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
/// <summary>
@@ -126,13 +123,13 @@ namespace OpenSim.Region.ClientStack
/// <param name="circuitcode"></param>
public virtual void CloseCircuit(uint circuitcode)
{
m_networkHandler.RemoveClientCircuit( circuitcode );
m_networkHandler.RemoveClientCircuit(circuitcode);
m_scene.ClientManager.CloseAllAgents(circuitcode);
}
public virtual void CloseClient( IClientAPI client )
public virtual void CloseClient(IClientAPI client)
{
CloseCircuit( client.CircuitCode );
CloseCircuit(client.CircuitCode);
}
}
}
}