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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
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@@ -30,12 +30,10 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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/// <summary>
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@@ -216,14 +214,14 @@ namespace OpenSim.Region.Environment
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
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m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents;
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float tempObjectBonusFactor =
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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@@ -250,13 +248,13 @@ namespace OpenSim.Region.Environment
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}
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else
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{
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float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit =
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit =
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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@@ -273,8 +271,8 @@ namespace OpenSim.Region.Environment
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if (splitField.Length == 3)
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{
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Int16 corner = Convert.ToInt16(splitField[0]);
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float lowValue = (float)Convert.ToDecimal(splitField[1]);
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float highValue = (float)Convert.ToDecimal(splitField[2]);
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float lowValue = (float) Convert.ToDecimal(splitField[1]);
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float highValue = (float) Convert.ToDecimal(splitField[2]);
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setEstateTextureRange(corner, lowValue, highValue);
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}
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@@ -343,7 +341,7 @@ namespace OpenSim.Region.Environment
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{
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m_scene.Broadcast(
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sendRegionHandshake
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);
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);
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}
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public void sendRegionInfoPacket(IClientAPI remote_client)
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@@ -363,8 +361,8 @@ namespace OpenSim.Region.Environment
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.EstateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.EstateSettings.simAccess;
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regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
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