* Optimized usings

* Shortened type references
* Removed redundant 'this' qualifier
This commit is contained in:
lbsa71
2007-10-30 09:05:31 +00:00
parent c32d1f0562
commit 67e12b95ea
353 changed files with 15459 additions and 10338 deletions

View File

@@ -33,12 +33,10 @@ using System.Xml.Serialization;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Types;
namespace OpenSim.Region.Environment.Scenes
{
@@ -49,8 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
private string m_inventoryFileName = "";
private LLUUID m_folderID = LLUUID.Zero;
[XmlIgnore]
public PhysicsActor PhysActor = null;
[XmlIgnore] public PhysicsActor PhysActor = null;
protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
@@ -68,10 +65,8 @@ namespace OpenSim.Region.Environment.Scenes
protected byte[] m_particleSystem = new byte[0];
[XmlIgnore]
public uint TimeStampFull = 0;
[XmlIgnore]
public uint TimeStampTerse = 0;
[XmlIgnore] public uint TimeStampFull = 0;
[XmlIgnore] public uint TimeStampTerse = 0;
protected SceneObjectGroup m_parentGroup;
@@ -124,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
set { m_name = value; }
}
protected LLObject.ObjectFlags m_flags =0;
protected LLObject.ObjectFlags m_flags = 0;
public uint ObjectFlags
{
@@ -132,7 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
set { m_flags = (LLObject.ObjectFlags) value; }
}
protected LLObject.MaterialType m_material =0;
protected LLObject.MaterialType m_material = 0;
public byte Material
{
@@ -712,7 +707,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].QueuePartForUpdate(this);
avatars[i].QueuePartForUpdate(this);
}
}
@@ -774,13 +769,13 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].QueuePartForUpdate(this);
avatars[i].QueuePartForUpdate(this);
}
}
public void AddTerseUpdateToAvatar(ScenePresence presence)
{
presence.QueuePartForUpdate(this);
presence.QueuePartForUpdate(this);
}
/// <summary>
@@ -927,4 +922,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
}
}