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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
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@@ -27,37 +27,34 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using System.Diagnostics;
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using libsecondlife;
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using OpenSim.Framework;
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using System.Timers;
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using System.Diagnostics;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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{
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public class CpuCounterObject : SceneObjectGroup
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{
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private PerformanceCounter m_counter;
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public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos )
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: base(world, regionHandle, ownerID, localID, pos, BoxShape.Default )
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public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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: base(world, regionHandle, ownerID, localID, pos, BoxShape.Default)
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{
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String objectName = "Processor";
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String counterName = "% Processor Time";
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String instanceName = "_Total";
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m_counter = new PerformanceCounter(objectName, counterName, instanceName);
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}
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public override void UpdateMovement( )
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public override void UpdateMovement()
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{
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float cpu = m_counter.NextValue() / 40f;
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
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float cpu = m_counter.NextValue()/40f;
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
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//rootPrimitive.ResizeGoup( size );
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base.UpdateMovement();
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}
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}
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}
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}
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