* Optimized usings

* Shortened type references
* Removed redundant 'this' qualifier
This commit is contained in:
lbsa71
2007-10-30 09:05:31 +00:00
parent c32d1f0562
commit 67e12b95ea
353 changed files with 15459 additions and 10338 deletions

View File

@@ -25,9 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Axiom.Math;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Axiom.Math;
namespace OpenSim.Region.Physics.Manager
{
@@ -35,10 +35,7 @@ namespace OpenSim.Region.Physics.Manager
{
public static PhysicsScene Null
{
get
{
return new NullPhysicsScene();
}
get { return new NullPhysicsScene(); }
}
public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position);
@@ -47,7 +44,8 @@ namespace OpenSim.Region.Physics.Manager
public abstract void RemovePrim(PhysicsActor prim);
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation);
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation);
public abstract void Simulate(float timeStep);
@@ -57,10 +55,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract void DeleteTerrain();
public abstract bool IsThreaded
{
get;
}
public abstract bool IsThreaded { get; }
private class NullPhysicsScene : PhysicsScene
{
@@ -74,12 +69,10 @@ namespace OpenSim.Region.Physics.Manager
public override void RemoveAvatar(PhysicsActor actor)
{
}
public override void RemovePrim(PhysicsActor prim)
{
}
/*
@@ -89,7 +82,9 @@ namespace OpenSim.Region.Physics.Manager
return PhysicsActor.Null;
}
*/
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation)
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation)
{
MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
@@ -97,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager
public override void Simulate(float timeStep)
{
m_workIndicator = (m_workIndicator + 1) % 10;
m_workIndicator = (m_workIndicator + 1)%10;
//OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
}
@@ -114,7 +109,6 @@ namespace OpenSim.Region.Physics.Manager
public override void DeleteTerrain()
{
}
public override bool IsThreaded
@@ -123,4 +117,4 @@ namespace OpenSim.Region.Physics.Manager
}
}
}
}
}