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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
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@@ -25,9 +25,9 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Axiom.Math;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using Axiom.Math;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -35,10 +35,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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public static PhysicsScene Null
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{
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get
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{
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return new NullPhysicsScene();
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}
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get { return new NullPhysicsScene(); }
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}
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public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position);
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@@ -47,7 +44,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void RemovePrim(PhysicsActor prim);
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation);
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation);
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public abstract void Simulate(float timeStep);
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@@ -57,10 +55,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void DeleteTerrain();
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public abstract bool IsThreaded
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{
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get;
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}
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public abstract bool IsThreaded { get; }
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private class NullPhysicsScene : PhysicsScene
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{
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@@ -74,12 +69,10 @@ namespace OpenSim.Region.Physics.Manager
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public override void RemoveAvatar(PhysicsActor actor)
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{
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}
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public override void RemovePrim(PhysicsActor prim)
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{
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}
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/*
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@@ -89,7 +82,9 @@ namespace OpenSim.Region.Physics.Manager
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return PhysicsActor.Null;
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}
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*/
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation)
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation)
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{
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MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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@@ -97,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager
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public override void Simulate(float timeStep)
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{
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m_workIndicator = (m_workIndicator + 1) % 10;
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m_workIndicator = (m_workIndicator + 1)%10;
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//OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
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}
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@@ -114,7 +109,6 @@ namespace OpenSim.Region.Physics.Manager
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public override void DeleteTerrain()
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{
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}
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public override bool IsThreaded
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@@ -123,4 +117,4 @@ namespace OpenSim.Region.Physics.Manager
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}
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}
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}
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}
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}
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