mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
This commit is contained in:
@@ -53,6 +53,7 @@ namespace OpenSim.Framework
|
||||
protected AvatarWearable[] m_wearables;
|
||||
protected Dictionary<int, List<AvatarAttachment>> m_attachments;
|
||||
protected float m_avatarHeight = 0;
|
||||
protected UUID[] m_texturehashes;
|
||||
|
||||
public virtual int Serial
|
||||
{
|
||||
@@ -98,6 +99,8 @@ namespace OpenSim.Framework
|
||||
SetDefaultParams();
|
||||
SetHeight();
|
||||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
|
||||
ResetTextureHashes();
|
||||
}
|
||||
|
||||
public AvatarAppearance(OSDMap map)
|
||||
@@ -108,32 +111,6 @@ namespace OpenSim.Framework
|
||||
SetHeight();
|
||||
}
|
||||
|
||||
public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
|
||||
|
||||
m_serial = 0;
|
||||
|
||||
if (wearables != null)
|
||||
m_wearables = wearables;
|
||||
else
|
||||
SetDefaultWearables();
|
||||
|
||||
if (textureEntry != null)
|
||||
m_texture = textureEntry;
|
||||
else
|
||||
SetDefaultTexture();
|
||||
|
||||
if (visualParams != null)
|
||||
m_visualparams = visualParams;
|
||||
else
|
||||
SetDefaultParams();
|
||||
|
||||
SetHeight();
|
||||
|
||||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
}
|
||||
|
||||
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
|
||||
{
|
||||
}
|
||||
@@ -151,6 +128,8 @@ namespace OpenSim.Framework
|
||||
SetHeight();
|
||||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
|
||||
ResetTextureHashes();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -166,6 +145,10 @@ namespace OpenSim.Framework
|
||||
SetWearable(i,appearance.Wearables[i]);
|
||||
}
|
||||
|
||||
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
|
||||
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
||||
m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
|
||||
|
||||
m_texture = null;
|
||||
if (appearance.Texture != null)
|
||||
{
|
||||
@@ -200,6 +183,37 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetTextureHashes()
|
||||
{
|
||||
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
|
||||
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
||||
m_texturehashes[i] = UUID.Zero;
|
||||
}
|
||||
|
||||
public UUID GetTextureHash(int textureIndex)
|
||||
{
|
||||
return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
|
||||
}
|
||||
|
||||
public void SetTextureHash(int textureIndex, UUID textureHash)
|
||||
{
|
||||
m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalizes the texture index to the actual bake index, this is done to
|
||||
/// accommodate older viewers that send the BAKE_INDICES index rather than
|
||||
/// the actual texture index
|
||||
/// </summary>
|
||||
private int NormalizeBakedTextureIndex(int textureIndex)
|
||||
{
|
||||
// Earlier viewer send the index into the baked index array, just trying to be careful here
|
||||
if (textureIndex < BAKE_INDICES.Length)
|
||||
return BAKE_INDICES[textureIndex];
|
||||
|
||||
return textureIndex;
|
||||
}
|
||||
|
||||
public void ClearWearables()
|
||||
{
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
|
||||
@@ -223,12 +237,7 @@ namespace OpenSim.Framework
|
||||
m_serial = 0;
|
||||
|
||||
SetDefaultTexture();
|
||||
|
||||
//for (int i = 0; i < BAKE_INDICES.Length; i++)
|
||||
// {
|
||||
// int idx = BAKE_INDICES[i];
|
||||
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
|
||||
// }
|
||||
ResetTextureHashes();
|
||||
}
|
||||
|
||||
protected virtual void SetDefaultParams()
|
||||
@@ -598,6 +607,12 @@ namespace OpenSim.Framework
|
||||
data["serial"] = OSD.FromInteger(m_serial);
|
||||
data["height"] = OSD.FromReal(m_avatarHeight);
|
||||
|
||||
// Hashes
|
||||
OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
|
||||
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
||||
hashes.Add(OSD.FromUUID(m_texturehashes[i]));
|
||||
data["hashes"] = hashes;
|
||||
|
||||
// Wearables
|
||||
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
@@ -642,6 +657,25 @@ namespace OpenSim.Framework
|
||||
|
||||
try
|
||||
{
|
||||
// Hashes
|
||||
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
|
||||
if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray hashes = (OSDArray)(data["hashes"]);
|
||||
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
||||
{
|
||||
UUID hashID = UUID.Zero;
|
||||
if (i < hashes.Count && hashes[i] != null)
|
||||
hashID = hashes[i].AsUUID();
|
||||
m_texturehashes[i] = hashID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
||||
m_texturehashes[i] = UUID.Zero;
|
||||
}
|
||||
|
||||
// Wearables
|
||||
SetDefaultWearables();
|
||||
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
|
||||
|
||||
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams);
|
||||
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
|
||||
|
||||
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user