This is an experimental patch that adds support for comparing texture

hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
This commit is contained in:
Mic Bowman
2013-05-24 13:18:16 -07:00
parent 440905ad14
commit 681fbda4b6
5 changed files with 146 additions and 83 deletions

View File

@@ -53,6 +53,7 @@ namespace OpenSim.Framework
protected AvatarWearable[] m_wearables;
protected Dictionary<int, List<AvatarAttachment>> m_attachments;
protected float m_avatarHeight = 0;
protected UUID[] m_texturehashes;
public virtual int Serial
{
@@ -98,6 +99,8 @@ namespace OpenSim.Framework
SetDefaultParams();
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
}
public AvatarAppearance(OSDMap map)
@@ -108,32 +111,6 @@ namespace OpenSim.Framework
SetHeight();
}
public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
m_serial = 0;
if (wearables != null)
m_wearables = wearables;
else
SetDefaultWearables();
if (textureEntry != null)
m_texture = textureEntry;
else
SetDefaultTexture();
if (visualParams != null)
m_visualparams = visualParams;
else
SetDefaultParams();
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
{
}
@@ -151,6 +128,8 @@ namespace OpenSim.Framework
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
return;
}
@@ -166,6 +145,10 @@ namespace OpenSim.Framework
SetWearable(i,appearance.Wearables[i]);
}
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
m_texture = null;
if (appearance.Texture != null)
{
@@ -200,6 +183,37 @@ namespace OpenSim.Framework
}
}
public void ResetTextureHashes()
{
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
public UUID GetTextureHash(int textureIndex)
{
return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
}
public void SetTextureHash(int textureIndex, UUID textureHash)
{
m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
}
/// <summary>
/// Normalizes the texture index to the actual bake index, this is done to
/// accommodate older viewers that send the BAKE_INDICES index rather than
/// the actual texture index
/// </summary>
private int NormalizeBakedTextureIndex(int textureIndex)
{
// Earlier viewer send the index into the baked index array, just trying to be careful here
if (textureIndex < BAKE_INDICES.Length)
return BAKE_INDICES[textureIndex];
return textureIndex;
}
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
@@ -223,12 +237,7 @@ namespace OpenSim.Framework
m_serial = 0;
SetDefaultTexture();
//for (int i = 0; i < BAKE_INDICES.Length; i++)
// {
// int idx = BAKE_INDICES[i];
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
// }
ResetTextureHashes();
}
protected virtual void SetDefaultParams()
@@ -598,6 +607,12 @@ namespace OpenSim.Framework
data["serial"] = OSD.FromInteger(m_serial);
data["height"] = OSD.FromReal(m_avatarHeight);
// Hashes
OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
hashes.Add(OSD.FromUUID(m_texturehashes[i]));
data["hashes"] = hashes;
// Wearables
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
@@ -642,6 +657,25 @@ namespace OpenSim.Framework
try
{
// Hashes
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
{
OSDArray hashes = (OSDArray)(data["hashes"]);
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{
UUID hashID = UUID.Zero;
if (i < hashes.Count && hashes[i] != null)
hashID = hashes[i].AsUUID();
m_texturehashes[i] = hashID;
}
}
else
{
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
// Wearables
SetDefaultWearables();
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)

View File

@@ -66,7 +66,7 @@ namespace OpenSim.Framework
public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);