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Implement Scope ID lookup on GetLandData. Stacked regions were not handled
properly
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@@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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@@ -121,7 +122,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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#region ILandService
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public LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
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regionHandle, m_Scenes.Count);
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@@ -35,6 +35,7 @@ using OpenSim.Server.Base;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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{
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@@ -116,7 +117,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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#region ILandService
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public LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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regionAccess = 2;
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m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
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@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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@@ -109,13 +110,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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#region ILandService
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public override LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public override LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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LandData land = m_LocalService.GetLandData(regionHandle, x, y, out regionAccess);
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LandData land = m_LocalService.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
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if (land != null)
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return land;
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return base.GetLandData(regionHandle, x, y, out regionAccess);
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return base.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
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}
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#endregion ILandService
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@@ -1535,40 +1535,40 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcelID == UUID.Zero)
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return;
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ExtendedLandData data =
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(ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
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delegate(string id)
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{
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y);
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
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delegate(string id)
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{
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y);
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(extLandData.RegionHandle,
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extLandData.X,
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extLandData.Y,
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out extLandData.RegionAccess);
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if (extLandData.LandData == null)
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{
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// we didn't find the region/land => don't cache
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return null;
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}
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}
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return extLandData;
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});
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID,
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extLandData.RegionHandle,
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extLandData.X,
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extLandData.Y,
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out extLandData.RegionAccess);
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if (extLandData.LandData == null)
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{
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// we didn't find the region/land => don't cache
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return null;
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}
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}
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return extLandData;
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});
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if (data != null) // if we found some data, send it
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{
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