fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it

This commit is contained in:
UbitUmarov
2017-01-19 18:25:25 +00:00
parent d8108ab740
commit 6826ca9b57
5 changed files with 13 additions and 9 deletions

View File

@@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false);
Assert.That(pc.Owner, Is.EqualTo(6));
Assert.That(pc.Group, Is.EqualTo(0));