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fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
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@@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
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m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false);
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Assert.That(pc.Owner, Is.EqualTo(6));
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Assert.That(pc.Group, Is.EqualTo(0));
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