fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it

This commit is contained in:
UbitUmarov
2017-01-19 18:25:25 +00:00
parent d8108ab740
commit 6826ca9b57
5 changed files with 13 additions and 9 deletions

View File

@@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param>
/// <returns>null if duplication fails, otherwise the duplicated object</returns>
/// <summary>
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, UUID AgentID, UUID GroupID, Quaternion rot, bool createSelected)
{
// m_log.DebugFormat(
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",