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fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
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@@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="rot"></param>
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/// <returns>null if duplication fails, otherwise the duplicated object</returns>
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/// <summary>
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public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
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public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, UUID AgentID, UUID GroupID, Quaternion rot, bool createSelected)
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{
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// m_log.DebugFormat(
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// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
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