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ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Hook up a test event to our test form
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Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
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myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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}
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public void touch_start(string ObjectID)
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