ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.

This commit is contained in:
Tedd Hansen
2007-08-09 18:57:41 +00:00
parent e36c645729
commit 6829c45cb3
6 changed files with 26 additions and 19 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// This is the root object for ScriptEngine
//
internal TempWorldInterface World;
internal OpenSim.Region.Environment.Scenes.Scene World;
internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager myEventQueueManager; // Executes events
internal ScriptManager myScriptManager; // Load, unload and execute scripts
@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
Common.SendToDebug("ScriptEngine Object Initialized");
}
public void InitializeEngine(TempWorldInterface Sceneworld)
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld)
{
World = Sceneworld;
Common.SendToDebug("ScriptEngine InitializeEngine()");