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ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// This is the root object for ScriptEngine
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//
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internal TempWorldInterface World;
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager myEventQueueManager; // Executes events
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internal ScriptManager myScriptManager; // Load, unload and execute scripts
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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Common.SendToDebug("ScriptEngine Object Initialized");
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}
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public void InitializeEngine(TempWorldInterface Sceneworld)
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld)
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{
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World = Sceneworld;
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Common.SendToDebug("ScriptEngine InitializeEngine()");
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