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Move Telehub tables and data from EstateSettings to RegionSettings.
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
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@@ -157,7 +157,6 @@ namespace OpenSim.Data.MySQL
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DoCreate(es);
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LoadBanList(es);
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LoadSpawnPoints(es);
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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@@ -211,7 +210,6 @@ namespace OpenSim.Data.MySQL
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}
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LoadBanList(es);
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LoadSpawnPoints(es);
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
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@@ -298,74 +296,11 @@ namespace OpenSim.Data.MySQL
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}
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SaveBanList(es);
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SaveSpawnPoints(es);
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SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
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SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
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SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
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}
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private void LoadSpawnPoints(EstateSettings es)
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{
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es.ClearSpawnPoints();
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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uint EstateID = es.EstateID;
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cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID";
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
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using (IDataReader r = cmd.ExecuteReader())
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{
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while (r.Read())
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{
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Vector3 point = new Vector3();
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point.X = (float)r["PointX"];
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point.Y = (float)r["PointY"];
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point.Z = (float)r["PointZ"];
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es.AddSpawnPoint(point);
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}
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}
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}
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}
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}
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private void SaveSpawnPoints(EstateSettings es)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID";
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
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foreach (Vector3 p in es.SpawnPoints())
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{
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.Parameters.AddWithValue("?PointX", p.X);
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cmd.Parameters.AddWithValue("?PointY", p.Y);
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cmd.Parameters.AddWithValue("?PointZ", p.Z);
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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}
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}
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}
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}
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private void LoadBanList(EstateSettings es)
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{
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es.ClearBans();
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