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Merge branch 'master' into careminster-presence-refactor
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@@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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{
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if (ownerId != item.OwnerID)
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@@ -207,10 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TaskInventoryItem item in items)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
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}
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}
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}
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@@ -256,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.RemoveScriptEvents(item.ItemID);
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}
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}
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}
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/// <summary>
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@@ -270,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.InfoFormat(
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, m_part.Name, m_part.UUID);
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// item.Name, item.ItemID, Name, UUID);
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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{
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@@ -558,7 +553,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Check if the inventory holds an item with a given name.
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/// This method assumes that the task inventory is already locked.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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@@ -663,7 +657,6 @@ namespace OpenSim.Region.Framework.Scenes
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else
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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m_inventorySerial++;
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//m_inventorySerial += 2;
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HasInventoryChanged = true;
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@@ -754,7 +747,7 @@ namespace OpenSim.Region.Framework.Scenes
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// changed since permissions were last set.
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if (item.GroupPermissions != (uint)PermissionMask.None)
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item.GroupID = m_part.GroupID;
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if (item.AssetID == UUID.Zero)
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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@@ -1114,6 +1107,30 @@ namespace OpenSim.Region.Framework.Scenes
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return ret;
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}
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public List<TaskInventoryItem> GetInventoryItems()
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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ret = new List<TaskInventoryItem>(m_items.Values);
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return ret;
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}
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public List<TaskInventoryItem> GetInventoryScripts()
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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if (item.InvType == (int)InventoryType.LSL)
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ret.Add(item);
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}
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return ret;
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}
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public Dictionary<UUID, string> GetScriptStates()
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{
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@@ -1181,10 +1198,11 @@ namespace OpenSim.Region.Framework.Scenes
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engine.ResumeScript(item.ItemID);
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}
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}
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}
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}
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}
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Items.LockItemsForRead(false);
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}
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}
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}
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