BulletSim: Add Force* operations to objects to allow direct push to engine.

Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
    does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
    parameter to turn on and off.
This commit is contained in:
Robert Adams
2012-10-09 12:58:06 -07:00
parent 87825b0abe
commit 68698975f1
7 changed files with 100 additions and 29 deletions

View File

@@ -306,6 +306,8 @@ public struct ConfigurationParameters
public float linkConstraintCFM;
public float linkConstraintSolverIterations;
public float physicsLoggingFrames;
public const float numericTrue = 1f;
public const float numericFalse = 0f;
}