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BulletSim: Add Force* operations to objects to allow direct push to engine.
Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
parameter to turn on and off.
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@@ -306,6 +306,8 @@ public struct ConfigurationParameters
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public float linkConstraintCFM;
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public float linkConstraintSolverIterations;
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public float physicsLoggingFrames;
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public const float numericTrue = 1f;
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public const float numericFalse = 0f;
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}
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