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* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
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@@ -1072,6 +1072,11 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion.UpdateSceneObject(this);
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}
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if (Object.ReferenceEquals(part, m_rootPart))
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continue;
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