Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
This commit is contained in:
Melanie
2013-03-22 01:01:24 +00:00
24 changed files with 597 additions and 144 deletions

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@@ -0,0 +1,91 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Common
{
public static class EntityTransferHelpers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
/// viewer to setup a connection with the destination region.
/// </summary>
/// <param name='tc'></param>
/// <param name='neighbourTcs'>
/// A list that will be populated with any TestClients set up in response to
/// being informed about a destination region.
/// </param>
public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
{
// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
// event queue).
tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
{
uint x, y;
Utils.LongToUInts(neighbourHandle, out x, out y);
x /= Constants.RegionSize;
y /= Constants.RegionSize;
m_log.DebugFormat(
"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
x, y, neighbourExternalEndPoint);
// In response to this message, we are going to make a teleport to the scene we've previous been told
// about by test code (this needs to be improved).
AgentCircuitData newAgent = tc.RequestClientInfo();
Scene neighbourScene;
SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance);
neighbourTcs.Add(neighbourTc);
neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
};
}
}
}

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@@ -531,6 +531,31 @@ namespace OpenSim.Tests.Common
/// <param name="sceneManager"></param>
/// <returns></returns>
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
{
return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
}
/// <summary>
/// Add a root agent.
/// </summary>
/// <remarks>
/// This function
///
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
/// agent was coming.
///
/// 2) Connects the agent with the scene
///
/// This function performs actions equivalent with notifying the scene that an agent is
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
/// </remarks>
/// <param name="scene"></param>
/// <param name="agentData"></param>
/// <param name="sceneManager"></param>
/// <returns></returns>
public static ScenePresence AddScenePresence(
Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager)
{
// We emulate the proper login sequence here by doing things in four stages
@@ -541,7 +566,7 @@ namespace OpenSim.Tests.Common
lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
// Stages 1 & 2
ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin);
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
sp.CompleteMovement(sp.ControllingClient, true);
@@ -558,11 +583,11 @@ namespace OpenSim.Tests.Common
/// neighbours and where no teleporting takes place.
/// </param>
/// <param name='scene'></param>
/// <param name='sceneManager></param>
/// <param name='testClient'></param>
/// <param name='agentData'></param>
/// <param name='tf'></param>
private static ScenePresence IntroduceClientToScene(
Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf)
{
string reason;
@@ -571,10 +596,9 @@ namespace OpenSim.Tests.Common
Console.WriteLine("NewUserConnection failed: " + reason);
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agentData, scene, sceneManager);
scene.AddNewClient(client, PresenceType.User);
return scene.GetScenePresence(agentData.AgentID);
return scene.GetScenePresence(client.AgentId);
}
public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId)
@@ -583,7 +607,8 @@ namespace OpenSim.Tests.Common
acd.child = true;
// XXX: ViaLogin may not be correct for child agents
return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
TestClient client = new TestClient(acd, scene, null);
return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
}
/// <summary>

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@@ -46,8 +46,6 @@ namespace OpenSim.Tests.Common.Mock
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
private TestClient TeleportSceneClient;
private Scene m_scene;
private SceneManager m_sceneManager;
@@ -60,7 +58,9 @@ namespace OpenSim.Tests.Common.Mock
public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; }
// Test client specific events - for use by tests to implement some IClientAPI behaviour.
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
// disable warning: public events, part of the public API
#pragma warning disable 67
@@ -604,23 +604,8 @@ namespace OpenSim.Tests.Common.Mock
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
{
m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour");
// In response to this message, we are going to make a teleport to the scene we've previous been told
// about by test code (this needs to be improved).
AgentCircuitData newAgent = RequestClientInfo();
// Stage 2: add the new client as a child agent to the scene
uint x, y;
Utils.LongToUInts(neighbourHandle, out x, out y);
x /= Constants.RegionSize;
y /= Constants.RegionSize;
Scene neighbourScene;
m_sceneManager.TryGetScene(x, y, out neighbourScene);
TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
if (OnTestClientInformClientOfNeighbour != null)
OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@@ -635,12 +620,6 @@ namespace OpenSim.Tests.Common.Mock
// CompleteTeleportClientSide();
}
public void CompleteTeleportClientSide()
{
TeleportSceneClient.CompleteMovement();
//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
}
public virtual void SendTeleportFailed(string reason)
{
m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);