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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
This commit is contained in:
91
OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
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91
OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Common
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{
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public static class EntityTransferHelpers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
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/// viewer to setup a connection with the destination region.
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/// </summary>
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/// <param name='tc'></param>
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/// <param name='neighbourTcs'>
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/// A list that will be populated with any TestClients set up in response to
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/// being informed about a destination region.
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/// </param>
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public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
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{
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// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
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// event queue).
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tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
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{
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uint x, y;
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Utils.LongToUInts(neighbourHandle, out x, out y);
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x /= Constants.RegionSize;
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y /= Constants.RegionSize;
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m_log.DebugFormat(
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"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
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x, y, neighbourExternalEndPoint);
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// In response to this message, we are going to make a teleport to the scene we've previous been told
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// about by test code (this needs to be improved).
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AgentCircuitData newAgent = tc.RequestClientInfo();
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Scene neighbourScene;
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SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
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TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance);
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neighbourTcs.Add(neighbourTc);
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neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
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};
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}
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}
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}
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@@ -531,6 +531,31 @@ namespace OpenSim.Tests.Common
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/// <param name="sceneManager"></param>
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/// <returns></returns>
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public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
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{
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return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
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}
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/// <summary>
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/// Add a root agent.
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/// </summary>
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/// <remarks>
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/// This function
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///
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/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
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/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
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/// agent was coming.
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///
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/// 2) Connects the agent with the scene
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///
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/// This function performs actions equivalent with notifying the scene that an agent is
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/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
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/// </remarks>
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/// <param name="scene"></param>
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/// <param name="agentData"></param>
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/// <param name="sceneManager"></param>
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/// <returns></returns>
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public static ScenePresence AddScenePresence(
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Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager)
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{
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// We emulate the proper login sequence here by doing things in four stages
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@@ -541,7 +566,7 @@ namespace OpenSim.Tests.Common
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lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
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// Stages 1 & 2
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ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
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ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin);
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// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
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sp.CompleteMovement(sp.ControllingClient, true);
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@@ -558,11 +583,11 @@ namespace OpenSim.Tests.Common
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/// neighbours and where no teleporting takes place.
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/// </param>
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/// <param name='scene'></param>
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/// <param name='sceneManager></param>
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/// <param name='testClient'></param>
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/// <param name='agentData'></param>
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/// <param name='tf'></param>
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private static ScenePresence IntroduceClientToScene(
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Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
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Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf)
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{
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string reason;
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@@ -571,10 +596,9 @@ namespace OpenSim.Tests.Common
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Console.WriteLine("NewUserConnection failed: " + reason);
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agentData, scene, sceneManager);
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scene.AddNewClient(client, PresenceType.User);
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return scene.GetScenePresence(agentData.AgentID);
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return scene.GetScenePresence(client.AgentId);
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}
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public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId)
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@@ -583,7 +607,8 @@ namespace OpenSim.Tests.Common
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acd.child = true;
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// XXX: ViaLogin may not be correct for child agents
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return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
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TestClient client = new TestClient(acd, scene, null);
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return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
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}
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/// <summary>
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@@ -46,8 +46,6 @@ namespace OpenSim.Tests.Common.Mock
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EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
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private TestClient TeleportSceneClient;
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private Scene m_scene;
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private SceneManager m_sceneManager;
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@@ -60,7 +58,9 @@ namespace OpenSim.Tests.Common.Mock
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public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
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public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; }
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// Test client specific events - for use by tests to implement some IClientAPI behaviour.
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public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
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public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@@ -604,23 +604,8 @@ namespace OpenSim.Tests.Common.Mock
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
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{
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m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour");
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// In response to this message, we are going to make a teleport to the scene we've previous been told
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// about by test code (this needs to be improved).
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AgentCircuitData newAgent = RequestClientInfo();
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// Stage 2: add the new client as a child agent to the scene
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uint x, y;
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Utils.LongToUInts(neighbourHandle, out x, out y);
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x /= Constants.RegionSize;
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y /= Constants.RegionSize;
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Scene neighbourScene;
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m_sceneManager.TryGetScene(x, y, out neighbourScene);
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TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
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neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
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if (OnTestClientInformClientOfNeighbour != null)
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OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
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}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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@@ -635,12 +620,6 @@ namespace OpenSim.Tests.Common.Mock
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// CompleteTeleportClientSide();
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}
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public void CompleteTeleportClientSide()
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{
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TeleportSceneClient.CompleteMovement();
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//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
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}
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public virtual void SendTeleportFailed(string reason)
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{
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m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);
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