diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9548200991..9bd7632ff5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3235,13 +3235,10 @@ namespace OpenSim.Region.Framework.Scenes Vector3 oldPos; - // FIXME: This improves the situation where editing just the root prim of an attached object would send - // all the other parts to oblivion after detach/reattach. However, a problem remains since the root prim - // still ends up in the wrong position on reattach. if (IsAttachment) - oldPos = RootPart.OffsetPosition; + oldPos = m_rootPart.AttachedPos + m_rootPart.OffsetPosition; // OffsetPosition should always be 0 in an attachments's root prim else - oldPos = AbsolutePosition + RootPart.OffsetPosition; + oldPos = AbsolutePosition + m_rootPart.OffsetPosition; Vector3 diff = oldPos - newPos; Quaternion partRotation = m_rootPart.RotationOffset; @@ -3256,6 +3253,9 @@ namespace OpenSim.Region.Framework.Scenes } AbsolutePosition = newPos; + + if (IsAttachment) + m_rootPart.AttachedPos = newPos; HasGroupChanged = true; ScheduleGroupForTerseUpdate();