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several changes to lludp FetchInventoryDescendents
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@@ -2318,7 +2318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="fetchFolders">Do we need to send folder information?</param>
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/// <param name="fetchItems">Do we need to send item information?</param>
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public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
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List<InventoryFolderBase> folders, int version,
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List<InventoryFolderBase> folders, int version, int descendents,
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bool fetchFolders, bool fetchItems)
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{
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// An inventory descendents packet consists of a single agent section and an inventory details
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@@ -2339,7 +2339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Handle empty folders
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//
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if (totalItems == 0 && totalFolders == 0)
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currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, 0, 0);
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currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, descendents, 0, 0);
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// To preserve SL compatibility, we will NOT combine folders and items in one packet
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//
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@@ -2358,7 +2358,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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itemsToSend = MAX_ITEMS_PER_PACKET;
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}
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currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, foldersToSend, itemsToSend);
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currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, descendents, foldersToSend, itemsToSend);
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}
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if (foldersToSend-- > 0)
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@@ -10190,9 +10190,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (Fetch.AgentData.SessionID != SessionId || Fetch.AgentData.AgentID != AgentId)
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return;
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OnFetchInventoryDescendents?.Invoke(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
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Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
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Fetch.InventoryData.SortOrder);
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FetchInventoryDescendentsPacket.InventoryDataBlock data = Fetch.InventoryData;
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OnFetchInventoryDescendents?.Invoke(this, data.FolderID, data.OwnerID,
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data.FetchFolders, data.FetchItems,
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data.SortOrder);
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}
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private void HandlePurgeInventoryDescendents(Packet Pack)
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