Merge branch 'master' into varregion

Add new region crossing code to varregion

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
This commit is contained in:
Robert Adams
2013-12-17 06:18:13 -08:00
51 changed files with 2775 additions and 1280 deletions

View File

@@ -177,6 +177,7 @@ namespace OpenSim.Services.Interfaces
/// <summary>
/// The location of this region in meters.
/// DANGER DANGER! Note that this name means something different in RegionInfo.
/// </summary>
public int RegionLocX
{
@@ -189,7 +190,8 @@ namespace OpenSim.Services.Interfaces
public int RegionSizeY { get; set; }
/// <summary>
/// The location of this region in meters.
/// The location of this region in meters.
/// DANGER DANGER! Note that this name means something different in RegionInfo.
/// </summary>
public int RegionLocY
{

View File

@@ -43,9 +43,6 @@ namespace OpenSim.Services.Interfaces
}
/// <summary>
/// HG1.5 only
/// </summary>
public interface IUserAgentService
{
bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, bool fromLogin, out string reason);

View File

@@ -57,6 +57,11 @@ namespace OpenSim.Services.Interfaces
bool AvatarPropertiesRequest(ref UserProfileProperties prop, ref string result);
bool AvatarPropertiesUpdate(ref UserProfileProperties prop, ref string result);
#endregion Profile Properties
#region User Preferences
bool UserPreferencesRequest(ref UserPreferences pref, ref string result);
bool UserPreferencesUpdate(ref UserPreferences pref, ref string result);
#endregion User Preferences
#region Interests
bool AvatarInterestsUpdate(UserProfileProperties prop, ref string result);