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Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out)
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@@ -42,11 +42,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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public class AssetLoaderFileSystem : IAssetLoader
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{
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private static readonly UUID LIBRARY_OWNER_ID = new UUID("11111111-1111-0000-0000-000100bba000");
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private static readonly string LIBRARY_OWNER_IDstr = "11111111-1111-0000-0000-000100bba000";
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
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{
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID.ToString());
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_IDstr);
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if (!String.IsNullOrEmpty(path))
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{
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