Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out)

This commit is contained in:
UbitUmarov
2018-01-26 21:04:46 +00:00
parent 5e3eb8b370
commit 6978181075
3 changed files with 5 additions and 3 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenSim.Services.AssetService
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a);
m_Database.StoreAsset(a);
}
});
}

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Services.AssetService
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a);
m_Database.StoreAsset(a);
}
});
}