Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.

The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
This commit is contained in:
Diva Canto
2013-07-27 15:38:56 -07:00
parent 1572e91b5f
commit 69975763d2
11 changed files with 316 additions and 196 deletions

View File

@@ -141,6 +141,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
scene.EventManager.OnMakeChildAgent += OnMakeChild;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
@@ -194,6 +196,7 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
lock (m_sceneList)
@@ -232,16 +235,31 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
}
private void OnMakeRoot(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
sp.ControllingClient.OnDirFindQuery += OnDirFindQuery;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
}
private void OnMakeChild(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
sp.ControllingClient.OnDirFindQuery -= OnDirFindQuery;
// Used for Notices and Group Invites/Accept/Reject
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)