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* First attempt at fixing differing build files on different .net flavours.
* And, as always, some bin ignores
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@@ -11,66 +11,66 @@
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="OpenSimMain.cs" />
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<include name="UDPServer.cs" />
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="VersionInfo.cs" />
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<include name="AgentAssetUpload.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="RegionServerBase.cs" />
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<include name="Simulator/Avatar.Client.cs" />
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<include name="Simulator/Entity.cs" />
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<include name="Simulator/World.PacketHandlers.cs" />
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<include name="Simulator/AvatarAnimations.cs" />
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<include name="Simulator/WorldBase.cs" />
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<include name="Simulator/Primitive.cs" />
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<include name="Simulator/World.Scripting.cs" />
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<include name="Simulator/Primitive2.cs" />
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<include name="Simulator/SceneObject.cs" />
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<include name="Simulator/Avatar.cs" />
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<include name="Simulator/Avatar.Update.cs" />
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<include name="Simulator/World.cs" />
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<include name="Simulator/ParcelManager.cs" />
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<include name="Estate/EstateManager.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Scripting/IScriptHandler.cs" />
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<include name="Scripting/ScriptFactory.cs" />
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<include name="Scripting/IScriptContext.cs" />
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<include name="Scripting/Script.cs" />
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<include name="Scripting/IScriptEntity.cs" />
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<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
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<include name="Types/Mesh.cs" />
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<include name="Types/Triangle.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="Client/ClientView.cs" />
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<include name="Client/ClientView.Grid.cs" />
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<include name="Client/ClientView.PacketHandlers.cs" />
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<include name="Client/ClientViewBase.cs" />
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<include name="Client/ClientView.ProcessPackets.cs" />
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<include name="Client/ClientView.cs" />
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<include name="Client/ClientViewBase.cs" />
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<include name="Estate/EstateManager.cs" />
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<include name="Scripting/IScriptContext.cs" />
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<include name="Scripting/IScriptEntity.cs" />
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<include name="Scripting/IScriptHandler.cs" />
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<include name="Scripting/Script.cs" />
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<include name="Scripting/ScriptFactory.cs" />
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<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
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<include name="Simulator/Avatar.Client.cs" />
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<include name="Simulator/Avatar.cs" />
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<include name="Simulator/Avatar.Update.cs" />
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<include name="Simulator/AvatarAnimations.cs" />
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<include name="Simulator/Entity.cs" />
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<include name="Simulator/ParcelManager.cs" />
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<include name="Simulator/Primitive.cs" />
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<include name="Simulator/Primitive2.cs" />
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<include name="Simulator/SceneObject.cs" />
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<include name="Simulator/World.cs" />
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<include name="Simulator/World.PacketHandlers.cs" />
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<include name="Simulator/World.Scripting.cs" />
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<include name="Simulator/WorldBase.cs" />
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<include name="Types/Mesh.cs" />
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<include name="Types/Triangle.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/Axiom.MathLib.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../../bin/OpenSim.Physics.Manager.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/XMLRPC.dll" />
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</references>
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</csc>
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