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Merge branch 'master' into careminster-presence-refactor
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@@ -1732,12 +1732,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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// Attachments
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Dictionary<int, AvatarAttachment> attachments = avatarAppearance.Attachments;
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List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
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foreach (KeyValuePair<int, AvatarAttachment> attachment in attachments)
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foreach (AvatarAttachment attachment in attachments)
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{
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int attachpoint = attachment.Value.AttachPoint;
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UUID itemID = attachment.Value.ItemID;
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int attachpoint = attachment.AttachPoint;
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UUID itemID = attachment.ItemID;
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if (itemID != UUID.Zero)
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{
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@@ -27,6 +27,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -765,25 +766,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
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FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
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Hashtable attachments = rdata.userAppearance.GetAttachments();
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Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
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if (attachments != null)
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rdata.writer.WriteStartElement("Attachments");
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List<AvatarAttachment> attachments = rdata.userAppearance.GetAttachments();
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foreach (AvatarAttachment attach in attachments)
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{
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Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
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rdata.writer.WriteStartElement("Attachments");
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for (int i = 0; i < attachments.Count; i++)
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{
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Hashtable attachment = attachments[i] as Hashtable;
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rdata.writer.WriteStartElement("Attachment");
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rdata.writer.WriteAttributeString("AtPoint", i.ToString());
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rdata.writer.WriteAttributeString("Item", (string) attachment["item"]);
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rdata.writer.WriteAttributeString("Asset", (string) attachment["asset"]);
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rdata.writer.WriteEndElement();
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}
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rdata.writer.WriteStartElement("Attachment");
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rdata.writer.WriteAttributeString("AtPoint", attach.AttachPoint.ToString());
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rdata.writer.WriteAttributeString("Item", attach.ItemID.ToString());
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rdata.writer.WriteAttributeString("Asset", attach.AssetID.ToString());
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rdata.writer.WriteEndElement();
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}
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rdata.writer.WriteEndElement();
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Primitive.TextureEntry texture = rdata.userAppearance.Texture;
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