More formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-14 05:33:32 +00:00
parent c995d60d37
commit 6a1b787436
28 changed files with 173 additions and 162 deletions

View File

@@ -207,7 +207,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void DoScriptLoadUnload()
{
lock (LUQueue) {
lock (LUQueue)
{
if (LUQueue.Count > 0)
{
LUStruct item = LUQueue.Dequeue();
@@ -216,7 +217,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
_StopScript(item.localID, item.itemID);
}
if (item.Action == LUType.Load)
else if (item.Action == LUType.Load)
{
_StartScript(item.localID, item.itemID, item.script);
}
@@ -249,7 +250,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <param name="localID"></param>
public void StartScript(uint localID, LLUUID itemID, string Script)
{
lock(LUQueue) {
lock (LUQueue)
{
if (LUQueue.Count >= LoadUnloadMaxQueueSize)
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script.");
@@ -276,7 +278,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
ls.localID = localID;
ls.itemID = itemID;
ls.Action = LUType.Unload;
lock (LUQueue) {
lock (LUQueue)
{
LUQueue.Enqueue(ls);
}
}