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Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
This commit is contained in:
@@ -179,14 +179,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
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successfulAssetRestores, failedAssetRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
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return loadedNodes;
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}
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finally
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{
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m_loadStream.Close();
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}
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}
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}
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public void Close()
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@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="iarPath">The item archive path to replicate</param>
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/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
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/// <param name="resolvedFolders">
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/// The folders that we have resolved so far for a given archive path.
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/// The folders that we have resolved so far for a given archive path.
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/// This method will add more folders if necessary
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/// </param>
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/// <param name="loadedNodes">
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@@ -246,17 +246,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The root folder for the inventory load
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/// </param>
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/// <param name="resolvedFolders">
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/// The folders that we have resolved so far for a given archive path.
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/// The folders that we have resolved so far for a given archive path.
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/// </param>
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/// <returns>
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/// The folder in the user's inventory that matches best the archive path given. If no such folder was found
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/// then the passed in root destination folder is returned.
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/// </returns>
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/// </returns>
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protected InventoryFolderBase ResolveDestinationFolder(
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InventoryFolderBase rootDestFolder,
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ref string archivePath,
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InventoryFolderBase rootDestFolder,
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ref string archivePath,
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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{
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{
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// string originalArchivePath = archivePath;
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while (archivePath.Length > 0)
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@@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (0 == i)
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loadedNodes.Add(destFolder);
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}
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}
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}
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/// <summary>
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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Exception reportedException = null;
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bool succeeded = true;
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bool succeeded = true;
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try
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{
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@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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finally
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{
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m_saveStream.Close();
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}
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}
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m_module.TriggerInventoryArchiveSaved(
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m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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// We couldn't find the path indicated
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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Exception e = new InventoryArchiverException(errorMessage);
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Exception e = new InventoryArchiverException(errorMessage);
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m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
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throw e;
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}
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@@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
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inventoryFolder.Name,
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inventoryFolder.ID,
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m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath );
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m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
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//recurse through all dirs getting dirs and files
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SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
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@@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//SaveUsers();
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
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new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
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}
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catch (Exception)
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{
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@@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Signals an inventory archiving problem
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/// </summary>
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public class InventoryArchiverException : Exception
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{
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{
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public InventoryArchiverException(string message) : base(message) {}
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public InventoryArchiverException(string message, Exception e) : base(message, e) {}
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}
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@@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "load iar",
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"load iar <first> <last> <inventory path> <password> [<IAR path>]",
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"load iar <first> <last> <inventory path> <password> [<IAR path>]",
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//"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
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"Load user inventory archive (IAR).",
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//"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
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//+ "<first> is user's first name." + Environment.NewLine
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"<first> is user's first name." + Environment.NewLine
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"<first> is user's first name." + Environment.NewLine
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+ "<last> is user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
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+ "<password> is the user's password." + Environment.NewLine
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@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (CheckPresence(userInfo.PrincipalID))
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{
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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@@ -286,10 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (CheckPresence(userInfo.PrincipalID))
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{
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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{
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
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}
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catch (EntryPointNotFoundException e)
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@@ -325,20 +325,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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try
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{
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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Dictionary<string, object> options = new Dictionary<string, object>();
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{
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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Dictionary<string, object> options = new Dictionary<string, object>();
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OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
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List<string> mainParams = optionSet.Parse(cmdparams);
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if (mainParams.Count < 6)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
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return;
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}
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}
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string firstName = mainParams[2];
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string lastName = mainParams[3];
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@@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
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loadPath, firstName, lastName);
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loadPath, firstName, lastName);
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}
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catch (InventoryArchiverException e)
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{
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@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
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}
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catch (InventoryArchiverException e)
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{
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@@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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m_pendingConsoleSaves.Add(id);
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}
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private void SaveInvConsoleCommandCompleted(
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@@ -58,18 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// <summary>
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/// Stream of data representing a common IAR that can be reused in load tests.
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/// </summary>
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protected MemoryStream m_iarStream;
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protected MemoryStream m_iarStream;
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protected UserAccount m_ua1
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
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FirstName = "Mr",
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LastName = "Tiddles" };
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LastName = "Tiddles" };
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protected UserAccount m_ua2
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
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FirstName = "Lord",
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LastName = "Lucan" };
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LastName = "Lucan" };
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string m_item1Name = "b.lsl";
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private void SaveCompleted(
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@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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protected void ConstructDefaultIarForTestLoad()
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{
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{
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
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MemoryStream archiveWriteStream = new MemoryStream();
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string item1FileName
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
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tar.Close();
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tar.Close();
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m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
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}
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@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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}
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}
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/// <summary>
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/// Test that things work when the load path specified starts with a slash
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@@ -349,22 +349,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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[Test]
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public void TestLoadIarPathStartsWithSlash()
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(
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scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
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}
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/// <summary>
|
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@@ -376,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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[Test]
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public void TestLoadIarV0_1ExistingUsers()
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
|
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//log4net.Config.XmlConfigurator.Configure();
|
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|
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SerialiserModule serialiserModule = new SerialiserModule();
|
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@@ -386,9 +386,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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|
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
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|
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@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
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|
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// Create asset
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SceneObjectGroup object1;
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@@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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[Test]
|
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public void TestLoadIarV0_1AbsentUsers()
|
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{
|
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TestHelper.InMethod();
|
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TestHelper.InMethod();
|
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//log4net.Config.XmlConfigurator.Configure();
|
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|
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string userFirstName = "Charlie";
|
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@@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
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|
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
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|
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
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|
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@@ -680,8 +680,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
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string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
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|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
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string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
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string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
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string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
@@ -694,7 +694,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
@@ -715,11 +715,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
@@ -772,7 +772,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
@@ -792,7 +792,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
@@ -812,6 +812,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user