Merge branch 'master' into careminster-presence-refactor

The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
This commit is contained in:
Melanie
2010-09-13 16:16:40 +01:00
216 changed files with 6585 additions and 4483 deletions

View File

@@ -286,7 +286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
else
{
Entities = m_CmdManager.m_ScriptEngine.World.GetEntities();
Entities = new List<EntityBase>(m_CmdManager.m_ScriptEngine.World.GetEntities());
}
SceneObjectPart SensePoint = ts.host;
@@ -417,7 +417,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
List<SensedEntity> sensedEntities = new List<SensedEntity>();
// If nobody about quit fast
if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
if (m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
return sensedEntities;
SceneObjectPart SensePoint = ts.host;
@@ -496,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
ScenePresence sp;
// Try direct lookup by UUID
if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
if (!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
return sensedEntities;
senseEntity(sp);
}