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there is no prim Omega, we call it angular velocity
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@@ -165,7 +165,6 @@ namespace OpenSim.Data.MySQL
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"PayButton2, PayButton3, " +
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"PayButton4, LoopedSound, " +
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"LoopedSoundGain, TextureAnimation, " +
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"OmegaX, OmegaY, OmegaZ, " +
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"CameraEyeOffsetX, CameraEyeOffsetY, " +
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"CameraEyeOffsetZ, CameraAtOffsetX, " +
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"CameraAtOffsetY, CameraAtOffsetZ, " +
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@@ -203,7 +202,6 @@ namespace OpenSim.Data.MySQL
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"?PayPrice, ?PayButton1, ?PayButton2, " +
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"?PayButton3, ?PayButton4, ?LoopedSound, " +
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"?LoopedSoundGain, ?TextureAnimation, " +
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"?OmegaX, ?OmegaY, ?OmegaZ, " +
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"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
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"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
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"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
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@@ -1190,12 +1188,6 @@ namespace OpenSim.Data.MySQL
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if (!(row["ParticleSystem"] is DBNull))
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prim.ParticleSystem = (byte[])row["ParticleSystem"];
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prim.AngularVelocity = new Vector3(
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(float)row["OmegaX"],
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(float)row["OmegaY"],
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(float)row["OmegaZ"]
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);
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prim.SetCameraEyeOffset(new Vector3(
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(float)row["CameraEyeOffsetX"],
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(float)row["CameraEyeOffsetY"],
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@@ -1629,10 +1621,6 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
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cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
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cmd.Parameters.AddWithValue("OmegaX", prim.AngularVelocity.X);
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cmd.Parameters.AddWithValue("OmegaY", prim.AngularVelocity.Y);
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cmd.Parameters.AddWithValue("OmegaZ", prim.AngularVelocity.Z);
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cmd.Parameters.AddWithValue("CameraEyeOffsetX", prim.GetCameraEyeOffset().X);
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cmd.Parameters.AddWithValue("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y);
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cmd.Parameters.AddWithValue("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z);
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