there is no prim Omega, we call it angular velocity

This commit is contained in:
UbitUmarov
2020-08-07 18:54:23 +01:00
parent 1c53887b5b
commit 6a2058e0ac
3 changed files with 5 additions and 36 deletions

View File

@@ -165,7 +165,6 @@ namespace OpenSim.Data.MySQL
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
@@ -203,7 +202,6 @@ namespace OpenSim.Data.MySQL
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
@@ -1190,12 +1188,6 @@ namespace OpenSim.Data.MySQL
if (!(row["ParticleSystem"] is DBNull))
prim.ParticleSystem = (byte[])row["ParticleSystem"];
prim.AngularVelocity = new Vector3(
(float)row["OmegaX"],
(float)row["OmegaY"],
(float)row["OmegaZ"]
);
prim.SetCameraEyeOffset(new Vector3(
(float)row["CameraEyeOffsetX"],
(float)row["CameraEyeOffsetY"],
@@ -1629,10 +1621,6 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
cmd.Parameters.AddWithValue("OmegaX", prim.AngularVelocity.X);
cmd.Parameters.AddWithValue("OmegaY", prim.AngularVelocity.Y);
cmd.Parameters.AddWithValue("OmegaZ", prim.AngularVelocity.Z);
cmd.Parameters.AddWithValue("CameraEyeOffsetX", prim.GetCameraEyeOffset().X);
cmd.Parameters.AddWithValue("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y);
cmd.Parameters.AddWithValue("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z);