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there is no prim Omega, we call it angular velocity
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@@ -346,7 +346,7 @@ namespace OpenSim.Data.PGSQL
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""SitTargetOrientZ"" = :SitTargetOrientZ, ""RegionUUID"" = :RegionUUID, ""CreatorID"" = :CreatorID, ""OwnerID"" = :OwnerID, ""GroupID"" = :GroupID,
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""LastOwnerID"" = :LastOwnerID, ""SceneGroupID"" = :SceneGroupID, ""PayPrice"" = :PayPrice, ""PayButton1"" = :PayButton1, ""PayButton2"" = :PayButton2,
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""PayButton3"" = :PayButton3, ""PayButton4"" = :PayButton4, ""LoopedSound"" = :LoopedSound, ""LoopedSoundGain"" = :LoopedSoundGain,
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""TextureAnimation"" = :TextureAnimation, ""OmegaX"" = :OmegaX, ""OmegaY"" = :OmegaY, ""OmegaZ"" = :OmegaZ, ""CameraEyeOffsetX"" = :CameraEyeOffsetX,
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""TextureAnimation"" = :TextureAnimation, ""CameraEyeOffsetX"" = :CameraEyeOffsetX,
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""CameraEyeOffsetY"" = :CameraEyeOffsetY, ""CameraEyeOffsetZ"" = :CameraEyeOffsetZ, ""CameraAtOffsetX"" = :CameraAtOffsetX,
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""CameraAtOffsetY"" = :CameraAtOffsetY, ""CameraAtOffsetZ"" = :CameraAtOffsetZ, ""ForceMouselook"" = :ForceMouselook,
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""ScriptAccessPin"" = :ScriptAccessPin, ""AllowedDrop"" = :AllowedDrop, ""DieAtEdge"" = :DieAtEdge, ""SalePrice"" = :SalePrice,
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@@ -366,8 +366,8 @@ namespace OpenSim.Data.PGSQL
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""VelocityY"", ""VelocityZ"", ""AngularVelocityX"", ""AngularVelocityY"", ""AngularVelocityZ"", ""AccelerationX"", ""AccelerationY"", ""AccelerationZ"",
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""RotationX"", ""RotationY"", ""RotationZ"", ""RotationW"", ""SitTargetOffsetX"", ""SitTargetOffsetY"", ""SitTargetOffsetZ"", ""SitTargetOrientW"",
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""SitTargetOrientX"", ""SitTargetOrientY"", ""SitTargetOrientZ"", ""RegionUUID"", ""CreatorID"", ""OwnerID"", ""GroupID"", ""LastOwnerID"", ""SceneGroupID"",
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""PayPrice"", ""PayButton1"", ""PayButton2"", ""PayButton3"", ""PayButton4"", ""LoopedSound"", ""LoopedSoundGain"", ""TextureAnimation"", ""OmegaX"",
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""OmegaY"", ""OmegaZ"", ""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"",
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""PayPrice"", ""PayButton1"", ""PayButton2"", ""PayButton3"", ""PayButton4"", ""LoopedSound"", ""LoopedSoundGain"", ""TextureAnimation"",
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""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"",
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""ForceMouselook"", ""ScriptAccessPin"", ""AllowedDrop"", ""DieAtEdge"", ""SalePrice"", ""SaleType"", ""ColorR"", ""ColorG"", ""ColorB"", ""ColorA"",
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""ParticleSystem"", ""ClickAction"", ""Material"", ""CollisionSound"", ""CollisionSoundVolume"", ""PassTouches"", ""LinkNumber"", ""MediaURL"", ""DynAttrs"",
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""PhysicsShapeType"", ""Density"", ""GravityModifier"", ""Friction"", ""Restitution"", ""PassCollisions"", ""RotationAxisLocks"", ""RezzerID"" , ""Vehicle"", ""PhysInertia"",
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@@ -378,8 +378,8 @@ namespace OpenSim.Data.PGSQL
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:VelocityY, :VelocityZ, :AngularVelocityX, :AngularVelocityY, :AngularVelocityZ, :AccelerationX, :AccelerationY, :AccelerationZ,
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:RotationX, :RotationY, :RotationZ, :RotationW, :SitTargetOffsetX, :SitTargetOffsetY, :SitTargetOffsetZ, :SitTargetOrientW,
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:SitTargetOrientX, :SitTargetOrientY, :SitTargetOrientZ, :RegionUUID, :CreatorID, :OwnerID, :GroupID, :LastOwnerID, :SceneGroupID,
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:PayPrice, :PayButton1, :PayButton2, :PayButton3, :PayButton4, :LoopedSound, :LoopedSoundGain, :TextureAnimation, :OmegaX,
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:OmegaY, :OmegaZ, :CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ,
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:PayPrice, :PayButton1, :PayButton2, :PayButton3, :PayButton4, :LoopedSound, :LoopedSoundGain, :TextureAnimation,
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:CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ,
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:ForceMouselook, :ScriptAccessPin, :AllowedDrop, :DieAtEdge, :SalePrice, :SaleType, :ColorR, :ColorG, :ColorB, :ColorA,
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:ParticleSystem, :ClickAction, :Material, :CollisionSound, :CollisionSoundVolume, :PassTouches, :LinkNumber, :MediaURL, :DynAttrs,
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:PhysicsShapeType, :Density, :GravityModifier, :Friction, :Restitution, :PassCollisions, :RotationAxisLocks, :RezzerID, :Vehicle, :PhysInertia,
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@@ -1324,11 +1324,6 @@ namespace OpenSim.Data.PGSQL
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if (!(primRow["ParticleSystem"] is DBNull))
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prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
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prim.AngularVelocity = new Vector3(
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Convert.ToSingle(primRow["OmegaX"]),
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Convert.ToSingle(primRow["OmegaY"]),
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Convert.ToSingle(primRow["OmegaZ"]));
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prim.SetCameraEyeOffset(new Vector3(
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Convert.ToSingle(primRow["CameraEyeOffsetX"]),
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Convert.ToSingle(primRow["CameraEyeOffsetY"]),
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@@ -1781,10 +1776,6 @@ namespace OpenSim.Data.PGSQL
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parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
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parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
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parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
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parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
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parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
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parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
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parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
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parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
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