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there is no prim Omega, we call it angular velocity
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@@ -1707,12 +1707,6 @@ namespace OpenSim.Data.SQLite
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if (!row.IsNull("ParticleSystem"))
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prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
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prim.AngularVelocity = new Vector3(
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Convert.ToSingle(row["OmegaX"]),
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Convert.ToSingle(row["OmegaY"]),
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Convert.ToSingle(row["OmegaZ"])
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);
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prim.SetCameraEyeOffset(new Vector3(
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Convert.ToSingle(row["CameraEyeOffsetX"]),
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Convert.ToSingle(row["CameraEyeOffsetY"]),
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@@ -2110,10 +2104,6 @@ namespace OpenSim.Data.SQLite
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row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
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row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
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row["OmegaX"] = prim.AngularVelocity.X;
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row["OmegaY"] = prim.AngularVelocity.Y;
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row["OmegaZ"] = prim.AngularVelocity.Z;
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row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
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row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
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row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
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