factor out common methods to SQLiteBase

This commit is contained in:
Sean Dague
2007-09-07 12:37:05 +00:00
parent ec606250dc
commit 6a45a1ce9c
2 changed files with 231 additions and 169 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class SQLiteUserData : IUserData
public class SQLiteUserData : SQLiteBase, IUserData
{
/// <summary>
/// The database manager
@@ -284,12 +284,6 @@ namespace OpenSim.Framework.Data.SQLite
*
**********************************************************************/
private void createCol(DataTable dt, string name, System.Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
}
private DataTable createUsersTable()
{
DataTable users = new DataTable("users");
@@ -475,98 +469,6 @@ namespace OpenSim.Framework.Data.SQLite
row["currentPosZ"] = ua.currentPos.Z;
}
/***********************************************************************
*
* SQL Statement Creation Functions
*
* These functions create SQL statements for update, insert, and create.
* They can probably be factored later to have a db independant
* portion and a db specific portion
*
**********************************************************************/
private SqliteCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[dt.Columns.Count];
for (int i = 0; i < dt.Columns.Count; i++) {
DataColumn col = dt.Columns[i];
cols[i] = col.ColumnName;
}
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= :" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ",\n";
}
subsql += col.ColumnName + " " + sqliteType(col.DataType);
if(col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
}
sql += subsql;
sql += ")";
return sql;
}
/***********************************************************************
*
* Database Binding functions
@@ -576,27 +478,6 @@ namespace OpenSim.Framework.Data.SQLite
*
**********************************************************************/
///<summary>
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqliteParameters to 2 parameters:
/// column name and database type.
///
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
/// for us.
///</summary>
///<returns>a built sqlite parameter</returns>
private SqliteParameter createSqliteParameter(string name, System.Type type)
{
SqliteParameter param = new SqliteParameter();
param.ParameterName = ":" + name;
param.DbType = dbtypeFromType(type);
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("users", ds.Tables["users"]);
@@ -634,54 +515,5 @@ namespace OpenSim.Framework.Data.SQLite
return true;
}
/***********************************************************************
*
* Type conversion functions
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
{
if (type == typeof(System.String)) {
return DbType.String;
} else if (type == typeof(System.Int32)) {
return DbType.Int32;
} else if (type == typeof(System.UInt32)) {
return DbType.UInt32;
} else if (type == typeof(System.Int64)) {
return DbType.Int64;
} else if (type == typeof(System.UInt64)) {
return DbType.UInt64;
} else if (type == typeof(System.Double)) {
return DbType.Double;
} else if (type == typeof(System.Byte[])) {
return DbType.Binary;
} else {
return DbType.String;
}
}
// this is something we'll need to implement for each db
// slightly differently.
private string sqliteType(Type type)
{
if (type == typeof(System.String)) {
return "varchar(255)";
} else if (type == typeof(System.Int32)) {
return "integer";
} else if (type == typeof(System.UInt32)) {
return "integer";
} else if (type == typeof(System.Int64)) {
return "varchar(255)";
} else if (type == typeof(System.UInt64)) {
return "varchar(255)";
} else if (type == typeof(System.Double)) {
return "float";
} else if (type == typeof(System.Byte[])) {
return "blob";
} else {
return "string";
}
}
}
}