mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Deleted the unused and commented code from 2 commits ago.
This commit is contained in:
@@ -411,36 +411,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
#endregion
|
||||
|
||||
// COMPLETE FAIL
|
||||
//private void RemoveRootFolderContents(IClientAPI client)
|
||||
//{
|
||||
// InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}, version {1}", client.AgentId, root.Version);
|
||||
// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
|
||||
// List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
|
||||
// foreach (InventoryFolderBase f in content.Folders)
|
||||
// {
|
||||
// if (f.Type == (short)AssetType.TrashFolder || f.Type == (short)AssetType.Landmark ||
|
||||
// f.Type == (short)AssetType.FavoriteFolder || f.Type == (short)AssetType.CurrentOutfitFolder)
|
||||
// {
|
||||
// // Don't remove these because the viewer refuses to exist without them
|
||||
// // and immediately sends a request to create them again, which makes things
|
||||
// // very confusing in the viewer.
|
||||
// // Just change their names
|
||||
// f.Name = "Home " + f.Name + " (Unavailable)";
|
||||
// keep.Add(f);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
// client.SendInventoryFolderDetails(client.AgentId, root.ID, new List<InventoryItemBase>(), keep, root.Version + 1, true, true);
|
||||
//}
|
||||
|
||||
private void RemoveRootFolderContents(IClientAPI client)
|
||||
{
|
||||
// TODO tell the viewer to remove the root folder's content
|
||||
@@ -473,31 +443,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
foreach (InventoryItemBase it in content.Items)
|
||||
it.Name = it.Name + " (Unavailable)"; ;
|
||||
|
||||
// next, add the subfolders and items of the keep folders
|
||||
//foreach (InventoryFolderBase f in keep)
|
||||
//{
|
||||
// InventoryCollection c = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, f.ID);
|
||||
// foreach (InventoryFolderBase sf in c.Folders)
|
||||
// {
|
||||
// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
|
||||
// fids.Add(sf.ID);
|
||||
// }
|
||||
// foreach (InventoryItemBase it in c.Items)
|
||||
// iids.Add(it.ID);
|
||||
//}
|
||||
|
||||
//inv.SendRemoveInventoryFolders(fids.ToArray());
|
||||
|
||||
// Increase the version number
|
||||
//root.Version += 1;
|
||||
//m_Scenes[0].InventoryService.UpdateFolder(root);
|
||||
//foreach (InventoryFolderBase f in keep)
|
||||
//{
|
||||
// f.Version += 1;
|
||||
// m_Scenes[0].InventoryService.UpdateFolder(f);
|
||||
//}
|
||||
|
||||
// Send the new names and versions
|
||||
// Send the new names
|
||||
inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
|
||||
|
||||
}
|
||||
@@ -505,133 +451,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveRootFolderContents2(IClientAPI client)
|
||||
{
|
||||
// TODO tell the viewer to remove the root folder's content
|
||||
if (client is IClientCore)
|
||||
{
|
||||
IClientCore core = (IClientCore)client;
|
||||
IClientInventory inv;
|
||||
|
||||
if (core.TryGet<IClientInventory>(out inv))
|
||||
{
|
||||
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
if (root != null)
|
||||
{
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.Name);
|
||||
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
List<UUID> fids = new List<UUID>();
|
||||
List<UUID> iids = new List<UUID>();
|
||||
List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (InventoryFolderBase f in content.Folders)
|
||||
{
|
||||
if (f.Type == (short)AssetType.TrashFolder || f.Type == (short)AssetType.Landmark ||
|
||||
f.Type == (short)AssetType.FavoriteFolder || f.Type == (short)AssetType.CurrentOutfitFolder)
|
||||
{
|
||||
// Don't remove these because the viewer refuses to exist without them
|
||||
// and immediately sends a request to create them again, which makes things
|
||||
// very confusing in the viewer.
|
||||
// Just change their names
|
||||
f.Name = "Home " + f.Name + " (Unavailable)";
|
||||
keep.Add(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
|
||||
fids.Add(f.ID);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase it in content.Items)
|
||||
iids.Add(it.ID);
|
||||
|
||||
// next, add the subfolders and items of the keep folders
|
||||
foreach (InventoryFolderBase f in keep)
|
||||
{
|
||||
InventoryCollection c = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, f.ID);
|
||||
foreach (InventoryFolderBase sf in c.Folders)
|
||||
{
|
||||
m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
|
||||
fids.Add(sf.ID);
|
||||
}
|
||||
foreach (InventoryItemBase it in c.Items)
|
||||
iids.Add(it.ID);
|
||||
}
|
||||
|
||||
inv.SendRemoveInventoryFolders(fids.ToArray());
|
||||
inv.SendRemoveInventoryItems(iids.ToArray());
|
||||
|
||||
// Increase the version number
|
||||
root.Version += 1;
|
||||
m_Scenes[0].InventoryService.UpdateFolder(root);
|
||||
//foreach (InventoryFolderBase f in keep)
|
||||
//{
|
||||
// f.Version += 1;
|
||||
// m_Scenes[0].InventoryService.UpdateFolder(f);
|
||||
//}
|
||||
|
||||
// Send the new names and versions
|
||||
inv.SendBulkUpdateInventory(keep.ToArray(), new InventoryItemBase[0]);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveSuitcaseFolderContents(IClientAPI client)
|
||||
{
|
||||
return;
|
||||
|
||||
//// TODO tell the viewer to remove the suitcase folder's content
|
||||
//if (client is IClientCore)
|
||||
//{
|
||||
// IClientCore core = (IClientCore)client;
|
||||
// IClientInventory inv;
|
||||
|
||||
// if (core.TryGet<IClientInventory>(out inv))
|
||||
// {
|
||||
// InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
// if (root != null)
|
||||
// {
|
||||
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing suitcase inventory for user {0}", client.Name);
|
||||
// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
// List<UUID> fids = new List<UUID>();
|
||||
// List<UUID> iids = new List<UUID>();
|
||||
|
||||
// if (content.Folders.Count == 0)
|
||||
// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: no subfolders???");
|
||||
// foreach (InventoryFolderBase f in content.Folders)
|
||||
// {
|
||||
// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
|
||||
// fids.Add(f.ID);
|
||||
// }
|
||||
|
||||
// foreach (InventoryItemBase it in content.Items)
|
||||
// iids.Add(it.ID);
|
||||
|
||||
// inv.SendRemoveInventoryFolders(fids.ToArray());
|
||||
// inv.SendRemoveInventoryItems(iids.ToArray());
|
||||
|
||||
// // Increase the version number
|
||||
// root.Version += 1;
|
||||
// m_Scenes[0].InventoryService.UpdateFolder(root);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
private void RestoreRootFolderContents(IClientAPI client)
|
||||
{
|
||||
// This works!
|
||||
//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
//client.SendBulkUpdateInventory(root);
|
||||
|
||||
// SORTA KINDA some items are missing...
|
||||
//InventoryCollection userInventory = m_Scenes[0].InventoryService.GetUserInventory(client.AgentId);
|
||||
//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
//client.SendBulkUpdateInventory(root);
|
||||
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root folder");
|
||||
if (client is IClientCore)
|
||||
{
|
||||
@@ -646,75 +471,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
// ATTEMPT # 3 -- STILL DOESN'T WORK!
|
||||
//if (client is IClientCore)
|
||||
//{
|
||||
// IClientCore core = (IClientCore)client;
|
||||
// IClientInventory inv;
|
||||
|
||||
// if (core.TryGet<IClientInventory>(out inv))
|
||||
// {
|
||||
// InventoryCollection userInventory = m_Scenes[0].InventoryService.GetUserInventory(client.AgentId);
|
||||
// if (userInventory != null)
|
||||
// {
|
||||
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
|
||||
// foreach (InventoryFolderBase f in userInventory.Folders)
|
||||
// m_log.DebugFormat("[AAA]: FOLDER {0} {1} {2} {3} {4}", f.Name, f.Type, f.Version, f.ID, f.ParentID);
|
||||
// foreach (InventoryItemBase f in userInventory.Items)
|
||||
// m_log.DebugFormat("[AAA]: ITEM {0} {1} {2}", f.Name, f.ID, f.Folder);
|
||||
// inv.SendBulkUpdateInventory(userInventory.Folders.ToArray(), userInventory.Items.ToArray());
|
||||
// }
|
||||
// else
|
||||
// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve inventory for user {0}", client.AgentId);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
// ATTEMPT #2 -- BETTER THAN 1, BUT STILL DOES NOT WORK WELL
|
||||
//if (client is IClientCore)
|
||||
//{
|
||||
// IClientCore core = (IClientCore)client;
|
||||
// IClientInventory inv;
|
||||
|
||||
// if (core.TryGet<IClientInventory>(out inv))
|
||||
// {
|
||||
// List<InventoryFolderBase> skel = m_Scenes[0].InventoryService.GetInventorySkeleton(client.AgentId);
|
||||
// if (skel != null)
|
||||
// {
|
||||
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
|
||||
// foreach (InventoryFolderBase f in skel)
|
||||
// m_log.DebugFormat("[AAA]: {0} {1} {2} {3} {4}", f.Name, f.Type, f.Version, f.ID, f.ParentID);
|
||||
// inv.SendBulkUpdateInventory(skel.ToArray(), new InventoryItemBase[0]);
|
||||
// }
|
||||
// else
|
||||
// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve skeleton for user {0}", client.AgentId);
|
||||
|
||||
// ATTEMPT #1 -- DOES NOT WORK
|
||||
//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
|
||||
//if (root != null)
|
||||
//{
|
||||
//InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
//InventoryFolderBase[] folders = new InventoryFolderBase[content.Folders.Count + 1];
|
||||
//m_log.DebugFormat("[AAA]: Folder name {0}, id {1}, version {2}, parent {3}", root.Name, root.ID, root.Version, root.ParentID);
|
||||
//folders[0] = root;
|
||||
//for (int count = 1; count < content.Folders.Count + 1; count++)
|
||||
//{
|
||||
// folders[count] = content.Folders[count - 1];
|
||||
// m_log.DebugFormat("[AAA]: Name={0}, Id={1}, Version={2}, type={3}, folderID={4}",
|
||||
// folders[count].Name, folders[count].ID, folders[count].Version, folders[count].Type, folders[count].ParentID);
|
||||
//}
|
||||
//foreach (InventoryItemBase i in content.Items)
|
||||
// m_log.DebugFormat("[AAA]: Name={0}, folderID={1}", i.Name, i.Folder);
|
||||
//inv.SendBulkUpdateInventory(/*content.Folders.ToArray()*/ folders, content.Items.ToArray());
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
}
|
||||
|
||||
private void RestoreSuitcaseFolderContents(IClientAPI client)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private GridRegion MakeRegion(AgentCircuitData aCircuit)
|
||||
|
||||
Reference in New Issue
Block a user