Rename Bounciness to Restitution

This commit is contained in:
Melanie
2013-02-07 03:40:48 +00:00
parent b64460e541
commit 6aa876a83b
6 changed files with 12 additions and 12 deletions

View File

@@ -1736,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public float Bounciness
public float Restitution
{
get { return m_bounce; }
set
@@ -4494,8 +4494,8 @@ namespace OpenSim.Region.Framework.Scenes
GravityModifier = physdata.GravitationModifier;
if(Friction != physdata.Friction)
Friction = physdata.Friction;
if(Bounciness != physdata.Bounce)
Bounciness = physdata.Bounce;
if(Restitution != physdata.Bounce)
Restitution = physdata.Bounce;
}
/// <summary>
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.