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Merge branch 'opensim:master' into master
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@@ -101,9 +101,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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public virtual void PostInitialise()
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{
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if (!m_Enabled)
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return;
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}
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public virtual void RegionLoaded(Scene scene)
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@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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return;
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}
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//pass this in as degrees now, convert to radians later during actual work phase
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rotation = Util.Clamp<float>(rotation, -359f, 359f);
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rotation = Math.Clamp(rotation, -359f, 359f);
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});
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options.Add("rotation-center=", delegate(string v)
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{
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@@ -229,7 +229,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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SetEstateTerrainBaseTexture(null, level, texture);
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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@@ -556,11 +555,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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case 3:
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Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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default:
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return;
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}
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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SendRegionInfoPacketToAll();
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sendRegionHandshakeToAll();
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}
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public void SetEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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@@ -583,12 +584,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
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Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
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break;
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default:
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return;
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}
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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sendRegionHandshakeToAll();
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// sendRegionInfoPacketToAll();
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}
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private void HandleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
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@@ -232,9 +232,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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detailTexture[t].UnlockBits(bmdata);
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detailTexture[t].Dispose();
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mapColorsRed[t] = (byte)Util.Clamp(cR / npixeis, 0 , 255);
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mapColorsGreen[t] = (byte)Util.Clamp(cG / npixeis, 0 , 255);
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mapColorsBlue[t] = (byte)Util.Clamp(cB / npixeis, 0 , 255);
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mapColorsRed[t] = (byte)Math.Clamp(cR / npixeis, 0 , 255);
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mapColorsGreen[t] = (byte)Math.Clamp(cG / npixeis, 0 , 255);
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mapColorsBlue[t] = (byte)Math.Clamp(cB / npixeis, 0 , 255);
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}
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}
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else
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