don't read from dbs wrong sound flags

This commit is contained in:
UbitUmarov
2019-03-07 04:53:41 +00:00
parent 9487f5cdd3
commit 6ae1341c58
3 changed files with 12 additions and 3 deletions

View File

@@ -1742,7 +1742,10 @@ namespace OpenSim.Data.SQLite
prim.Sound = new UUID(row["LoopedSound"].ToString());
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
prim.SoundFlags = 1; // If it's persisted at all, it's looped
if (prim.Sound != UUID.Zero)
prim.SoundFlags = 1; // If it's persisted at all, it's looped
else
prim.SoundFlags = 0;
if (!row.IsNull("TextureAnimation"))
prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());