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initial introdution of physics actor building control.
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@@ -1281,7 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_rootPart.SetParentLocalId(0);
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AttachmentPoint = (byte)0;
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
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// must check if buildind should be true or false here
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
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HasGroupChanged = true;
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RootPart.Rezzed = DateTime.Now;
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RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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@@ -1581,21 +1582,33 @@ namespace OpenSim.Region.Framework.Scenes
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public void ApplyPhysics()
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{
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// Apply physics to the root prim
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
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// m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
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// Apply physics to child prims
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SceneObjectPart[] parts = m_parts.GetArray();
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if (parts.Length > 1)
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{
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ResetChildPrimPhysicsPositions();
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// Apply physics to the root prim
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part.LocalId != m_rootPart.LocalId)
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part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive);
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}
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// part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive);
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part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
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}
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// Hack to get the physics scene geometries in the right spot
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ResetChildPrimPhysicsPositions();
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// ResetChildPrimPhysicsPositions();
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if (m_rootPart.PhysActor != null)
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m_rootPart.PhysActor.Building = false;
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}
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else
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{
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// Apply physics to the root prim
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
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}
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}
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@@ -1829,13 +1842,16 @@ namespace OpenSim.Region.Framework.Scenes
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pbs,
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newPart.AbsolutePosition,
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newPart.Scale,
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newPart.RotationOffset,
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//newPart.RotationOffset,
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newPart.GetWorldRotation(),
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part.PhysActor.IsPhysical,
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newPart.LocalId);
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newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
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}
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}
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if (dupe.m_rootPart.PhysActor != null && userExposed)
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dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
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if (userExposed)
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{
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@@ -2849,12 +2865,31 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/*
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RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i] != RootPart)
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parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
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}
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*/
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if (parts.Length > 1)
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{
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m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].UUID != m_rootPart.UUID)
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parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
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}
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if (m_rootPart.PhysActor != null)
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m_rootPart.PhysActor.Building = false;
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}
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else
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m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
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}
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}
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